Darryl Gough
|
8d4899ccec
Added Game::getArguments().
|
13 ani în urmă |
Steve Grenier
|
147e25c85b
Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects.
|
13 ani în urmă |
Ken Whatmough
|
370bd76e71
Fix intermittent Android crash on startup. Rewind before iterating through properties.
|
13 ani în urmă |
seanpaultaylor
|
7510b7fcf3
Fixes leak detected for static memory used and not freed via DebugMem testing.
|
13 ani în urmă |
Adam Blake
|
bd425196ae
Adding "preferPhysical" parameter to Game::getGamepad().
|
13 ani în urmă |
setaylor
|
8069cdcd2a
Changes to Gamepad API
|
13 ani în urmă |
Steve Grenier
|
ff9e8a05de
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 ani în urmă |
Adam Blake
|
979c8e2e9d
Big changes to the Gamepad class.
|
13 ani în urmă |
sgrenier
|
4d42b51f2a
Fixed crash that could occur when calling Game::exit() from a script function, due to the order of subsystem finalization and destruction.
|
13 ani în urmă |
Darryl Gough
|
85553c0bf8
Fixed minor warnings and converted tabs to spaces.
|
13 ani în urmă |
Steve Grenier
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 ani în urmă |
seanpaultaylor
|
b84e1706f0
Fixed Linux sample06-racer.
|
13 ani în urmă |
Steve Grenier
|
cd56321b6d
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 ani în urmă |
Steve Grenier
|
d997f3dd6d
Added MSAA support for iOS
|
13 ani în urmă |
Adam Blake
|
2bfcd54eb6
#424 -- Added _pausedCount to Game. The game won't resume until Game::resume() has been called as many times as Game::pause() was called. This lets us continue to
|
13 ani în urmă |
setaylor
|
6298869deb
Added Game::isGestureRegistered(Gesture::GestureEvent evt)
|
13 ani în urmă |
setaylor
|
9e246bae10
Changes to gesture interfaces.
|
13 ani în urmă |
setaylor
|
23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
|
13 ani în urmă |
setaylor
|
c0e67fd388
API Changes to Gamepad, Game and Platform for Gamepad API.
|
13 ani în urmă |
Kieran Cunney
|
b9b7796333
Adds support for XInput gamepads for PlatformWin32
|
13 ani în urmă |
Darryl Gough
|
69fc8b07c0
Added some @script{create} tags.
|
13 ani în urmă |
Chris Culy
|
20afed09b8
Added support for users to generate Lua script bindings for their own classes (with integration into gameplay).
|
13 ani în urmă |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
|
13 ani în urmă |
Steve Grenier
|
c35b92df90
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
13 ani în urmă |
Steve Grenier
|
511948a783
Added AIController and basic AI system including AIAgent, AIStateMachine, AIState and AIMessage.
|
13 ani în urmă |
Chris Culy
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
|
13 ani în urmă |
Kieran Cunney
|
268863bb76
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
|
13 ani în urmă |
Kieran Cunney
|
fc49fae4d6
Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize().
|
13 ani în urmă |
Chris Culy
|
bb658af28e
Updated BB10 projects to work with Lua script support.
|
13 ani în urmă |
Chris Culy
|
c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
|
13 ani în urmă |