コミット履歴

作者 SHA1 メッセージ 日付
  Darryl Gough 3be40a9528 Convert line endings to LF 12 年 前
  sgrenier ca478902ff Added support for encoding multiple font sizes into a single GPB with gameplay-encoder. 12 年 前
  Steve Grenier 3068010d8d Changed UI/forms to no longer render to an offscreen framebuffer. 12 年 前
  sgrenier 25e70f7088 Added gameplay::strcmpnocase as a platform-independent case-insensitive ASCII string comparison function. 12 年 前
  Steve Grenier 61c495c1a8 Adding support for default UI themes. 12 年 前
  Steve Grenier 4421b05569 Re-generated lua bindings. 12 年 前
  sgrenier 6adf21a905 - Large overhaul to how focus and control state changes are managed within the UI system. 12 年 前
  sgrenier 7a8ca49182 Added more flexible sizing and positioning for UI controls: 12 年 前
  Adam Blake a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 年 前
  Adam Blake a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. 13 年 前
  Adam Blake 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. 13 年 前
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 年 前
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 年 前
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 年 前
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. 13 年 前
  Adam Blake 93c477d644 All controls now take focus in the same way. 13 年 前
  Adam Blake 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). 13 年 前
  Adam Blake f57a56991b Fixing the particles bar-descriptor. 13 年 前
  Adam Blake e7a31afb79 Fixing issues with scrolling within multiple nested containers. 13 年 前
  Adam Blake 81cc7c8061 Going back to batching controls more granularly in order to support overlapping controls and z-ordering. 13 年 前
  Adam Blake 1ee9150c0c Removing elapsedTime param from Form::update so that scrolling doesn't require an API change. 13 年 前
  Adam Blake 449f37eeae Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D. 13 年 前
  Adam Blake 35c269ccf2 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 年 前
  Adam Blake 6192fd04b7 2D Forms now draw into a FrameBuffer. Controls are only redrawn when dirty. 13 年 前
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 年 前
  Adam Blake 37374d81cd Fixing a bug in Frustum where planes were being calculated incorrectly. 13 年 前
  Adam Blake faf409a2d6 Adding FlowLayout, ScrollLayout. 13 年 前
  Adam Blake 1b2da65d72 Optimizing drawImages() for all controls that use it. 13 年 前
  Adam Blake d0a8c6301b Batching all text that shares the same font within a form. 13 年 前
  Adam Blake 8174491804 More comments and refactoring. 13 年 前