Commit History

Author SHA1 Message Date
  Darryl Gough 3be40a9528 Convert line endings to LF 12 years ago
  sgrenier ca478902ff Added support for encoding multiple font sizes into a single GPB with gameplay-encoder. 12 years ago
  Steve Grenier 3068010d8d Changed UI/forms to no longer render to an offscreen framebuffer. 12 years ago
  sgrenier 25e70f7088 Added gameplay::strcmpnocase as a platform-independent case-insensitive ASCII string comparison function. 12 years ago
  Steve Grenier 61c495c1a8 Adding support for default UI themes. 12 years ago
  Steve Grenier 4421b05569 Re-generated lua bindings. 12 years ago
  sgrenier 6adf21a905 - Large overhaul to how focus and control state changes are managed within the UI system. 12 years ago
  sgrenier 7a8ca49182 Added more flexible sizing and positioning for UI controls: 12 years ago
  Adam Blake a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test 13 years ago
  Adam Blake a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. 13 years ago
  Adam Blake 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. 13 years ago
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 years ago
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 years ago
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 years ago
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. 13 years ago
  Adam Blake 93c477d644 All controls now take focus in the same way. 13 years ago
  Adam Blake 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). 13 years ago
  Adam Blake f57a56991b Fixing the particles bar-descriptor. 13 years ago
  Adam Blake e7a31afb79 Fixing issues with scrolling within multiple nested containers. 13 years ago
  Adam Blake 81cc7c8061 Going back to batching controls more granularly in order to support overlapping controls and z-ordering. 13 years ago
  Adam Blake 1ee9150c0c Removing elapsedTime param from Form::update so that scrolling doesn't require an API change. 13 years ago
  Adam Blake 449f37eeae Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D. 13 years ago
  Adam Blake 35c269ccf2 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 years ago
  Adam Blake 6192fd04b7 2D Forms now draw into a FrameBuffer. Controls are only redrawn when dirty. 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Adam Blake 37374d81cd Fixing a bug in Frustum where planes were being calculated incorrectly. 13 years ago
  Adam Blake faf409a2d6 Adding FlowLayout, ScrollLayout. 13 years ago
  Adam Blake 1b2da65d72 Optimizing drawImages() for all controls that use it. 13 years ago
  Adam Blake d0a8c6301b Batching all text that shares the same font within a form. 13 years ago
  Adam Blake 8174491804 More comments and refactoring. 13 years ago