提交歷史

作者 SHA1 備註 提交日期
  Kieran Cunney 45b3dbb576 Provides NEON implementations for the following functions: 13 年之前
  Kieran Cunney 1f7261cf9a Provides NEON implementations for the following methods: 13 年之前
  Kieran Cunney 2ec7b9128b Provides NEON implementation for Matrix::transformVector(float x, float y, float z, float w, Vector3* dst) 13 年之前
  Kieran Cunney cfd3c580e8 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 年之前
  Kieran Cunney bd26b50569 Adds support for NEON optimizations. 13 年之前
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 年之前
  Chris Culy d6fb7718c6 Error handling improvements (4 of 7 - Math). 13 年之前
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 年之前
  Steve Grenier b4b33f0dde Fixed issue with incorrect right and left vectors returned from Matrix. 13 年之前
  Steve Grenier 96f6eb4d7f Removed animation from PhysicsCharacter. 13 年之前
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 年之前
  Chris Culy 25a7be8589 Updated physics debug drawing to use the new MeshBatch class. 14 年之前
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. 14 年之前
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
  Chris Culy 107f4699fe Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-operators 14 年之前
  Chris Culy b38e04d37a Adds operators for BoundingBox, BoundingSphere, Matrix, Plane, Quaternion, Ray, Vector2, Vector3, and Vector4. 14 年之前
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 年之前
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 年之前
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 年之前