setaylor
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f083148ab5
Renamed any getID with getId to be consistent with Node and other classes that had already been using getId.
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13 years ago |
seanpaultaylor
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17009ca8ef
Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes.
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13 years ago |
Kieran Cunney
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e137e948bb
Adds Gamepad class to gameplay.
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13 years ago |
setaylor
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63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
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13 years ago |
Adam Blake
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6d69b65f7d
Fixes issue with flickering framebuffers on iOS (and any platform where the
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13 years ago |
Chris Culy
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02926c60b1
Error handling improvement (5 of 7 - Graphics).
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13 years ago |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 years ago |
Steve Grenier
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4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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14 years ago |
Sean Paul Taylor
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4e90a68a9e
Added FrameBuffer support.
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14 years ago |