Chris Culy
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bd37f58064
Error handling improvements (7 of 7 - Physics).
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13 years ago |
Chris Culy
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cb37f13d91
Changed tabs to spaces.
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13 years ago |
Steve Grenier
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61e580c539
Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters).
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14 years ago |
Steve Grenier
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4bdf569269
PhysicsCharacter updates.
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14 years ago |
Steve Grenier
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67ecff296c
- PhysicsCharacter changes.
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14 years ago |
Chris Culy
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b7fd8ad2d8
Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody.
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14 years ago |
Steve Grenier
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406c3651d0
- Updated character sample.
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14 years ago |
Chris Culy
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360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
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14 years ago |
Chris Culy
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3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
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14 years ago |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
Chris Culy
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f03f480731
Adds support for kinematic rigid bodies.
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14 years ago |
Chris Culy
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c9f359b075
Continuing work on the physics API.
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14 years ago |
Chris Culy
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ac502bafcd
Added cpp and inl files for most of the physics classes.
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14 years ago |