Steve Grenier
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bcf4fd0242
Added public methods on ScriptController for registering and unregistering global script callback functions (i.e. initiailze, finalize, update, render, touchEvent, keyEvent, etc). Multiple registered functions per callback are now supported and scripts can register themselves.
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13 years ago |
Adam Blake
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8d2633316e
Keeping my lua bindings up-to-date.
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13 years ago |
Darryl Gough
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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13 years ago |
setaylor
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30749eab2f
Updated FrameBuffer bind and bindDefault to return the previously bound framebuffer.
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13 years ago |
Steve Grenier
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 years ago |
Steve Grenier
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9c19d44567
Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function.
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13 years ago |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 years ago |
Steve Grenier
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739d4cdc39
Regenerated GamePlay Lua bindings.
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13 years ago |
Chris Culy
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fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
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13 years ago |
Chris Culy
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39280b9f59
Refactored ScriptController's interface to be more clean (moved utility functions that are only used by the generated bindings outside ScriptController into the ScriptUtil namespace).
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13 years ago |
Chris Culy
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c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
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13 years ago |
Chris Culy
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9bd8e8eb88
Reduced compilation dependencies in generated Lua bindings source files (enum bindings are in separate files now).
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13 years ago |
Chris Culy
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8bcd9762d8
Adds support for object arrays (i.e. VertexElement*).
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13 years ago |
Chris Culy
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8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
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13 years ago |
Chris Culy
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0b21c11ac0
Scripting support update.
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13 years ago |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 years ago |