Historique des commits

Auteur SHA1 Message Date
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. il y a 13 ans
  Darryl Gough f487845636 Merge branch 'next' of https://github.com/blackberry/GamePlay into next il y a 13 ans
  Darryl Gough d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. il y a 13 ans
  Darryl Gough 4388f6d8f4 Fixes #267 il y a 13 ans
  Chris Culy 8bcd9762d8 Adds support for object arrays (i.e. VertexElement*). il y a 13 ans
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. il y a 13 ans
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). il y a 13 ans
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). il y a 14 ans
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. il y a 14 ans
  Sean Paul Taylor 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. il y a 14 ans
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier il y a 14 ans
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. il y a 14 ans
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. il y a 14 ans
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 il y a 14 ans
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay il y a 14 ans