Darryl Gough
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b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
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13 yıl önce |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 yıl önce |
Steve Grenier
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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13 yıl önce |
Darryl Gough
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1c7a3c6fbf
Converted tabs to spaces.
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13 yıl önce |
Darryl Gough
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92e9b76749
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 yıl önce |
Steve Grenier
|
dc21e6eb97
Fixed issue where non four byte aligned textures (such as many non power of two textures) were distorted due to incorrect GL_UNPACK_ALIGNMENT.
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13 yıl önce |
Darryl Gough
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64383a84ec
Fixed errors detected by static code analyzer.
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13 yıl önce |
Chris Culy
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0b21c11ac0
Scripting support update.
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13 yıl önce |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 yıl önce |
Darryl Gough
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c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
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13 yıl önce |
setaylor
|
63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
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13 yıl önce |
Chris Culy
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9736fa587d
Fixes properties caching optimization issue in SceneLoader.
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13 yıl önce |
Chris Culy
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02926c60b1
Error handling improvement (5 of 7 - Graphics).
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13 yıl önce |
Steve Grenier
|
5db193ce1d
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 yıl önce |
Steve Grenier
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820398598f
Adds game configuration support including support for resource aliases to assist in defining different assets per target platform.
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13 yıl önce |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 yıl önce |
setaylor
|
7ced2c3b98
Updated define for PVRTC.
|
13 yıl önce |
Chris Culy
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cb37f13d91
Changed tabs to spaces.
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13 yıl önce |
Brandon Slack
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abb64177af
Allows GamePlay to be compiled on non-pvr systems
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13 yıl önce |
setaylor
|
22495d3dbe
Fixed missing defines for windows.
|
14 yıl önce |
setaylor
|
c2f7782f73
Added support for PVR texture compression.
|
14 yıl önce |
Chris Culy
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3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
|
14 yıl önce |
Ramprasad Madhavan
|
714743af08
Adding the modified files to support gameplay on android platform.
|
14 yıl önce |
Sean Paul Taylor
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3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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14 yıl önce |
Chris Culy
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46361f7892
Refactors Image::Format enumeration for cleaner separation from the Texture class.
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14 yıl önce |
Chris Culy
|
4004be749c
Refactors Image into its own separate class (from Texture::Image).
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14 yıl önce |
Chris Culy
|
2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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14 yıl önce |
Steve Grenier
|
1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 yıl önce |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 yıl önce |
Adam Blake
|
10e46e0e2e
Fixes depth texture creation as used by DepthStencilBuffer. When calling glTexImage2D, <type> must be UNSIGNED_SHORT or UNSIGNED_INT for a format of DEPTH_COMPONENT. Without this change, INVALID_OPERATION is generated. Fixes #18
|
14 yıl önce |