seanpaultaylor
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e1164a4056
Add initial/incompleted Linux platform support and CMake support
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13 年之前 |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 年之前 |
Darryl Gough
|
4e3640edeb
Fixed assertion in Curve where a curve with one key frame failed the assertion.
|
13 年之前 |
Kieran Cunney
|
7efd39d479
Fixes Issue #402.
|
13 年之前 |
Kieran Cunney
|
d14e9bb78e
Fixed framecount in boy.animation.
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13 年之前 |
setaylor
|
993a49e2b1
Updated .scene and .material files for updated boy.
|
13 年之前 |
Kieran Cunney
|
79724a7ee4
Changes requirement that Animations have at least 2 key-values - Animations can be created with on key value.
|
13 年之前 |
Darryl Gough
|
6027ec45db
Removed CurveRef.
|
13 年之前 |
Kieran Cunney
|
3d78ad1c1b
Fixes bug in animation blending.
|
14 年之前 |
Kieran Cunney
|
1dd0a7b5d3
Renames some methods/member variables to better reflect use.
|
14 年之前 |
Kieran Cunney
|
6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
|
14 年之前 |
Kieran Cunney
|
194470ddf8
Fixes bug in evaluate() when interpolation type is SMOOTH, STEP or LINEAR
|
14 年之前 |
Kieran Cunney
|
fea5e09cde
Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
|
14 年之前 |
Serge Ivanov
|
b699884c8e
Fixes order of operation errors in interpolation types.
|
14 年之前 |
Kieran Cunney
|
07789cc7be
Removed C4067 Warnings
|
14 年之前 |
Kieran Cunney
|
0a4dab7615
Committing animations changes to support more interpolation types to next-kcunney so Serge can test them.
|
14 年之前 |
Steve Grenier
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
14 年之前 |
Steve Grenier
|
1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
|
14 年之前 |
Steve Grenier
|
ed302ac4f5
Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes.
|
14 年之前 |
Steve Grenier
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 年之前 |
Sean Paul Taylor
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 年之前 |
Steve Grenier
|
caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
|
14 年之前 |
Sean Paul Taylor
|
c4b4aac6fd
Merging with next
|
14 年之前 |
Steve Grenier
|
420da906ac
Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations.
|
14 年之前 |
Sean Paul Taylor
|
f6e0465593
Added Support for MacOSX in gameplay and gameplay samples
|
14 年之前 |
Sean Paul Taylor
|
4e90a68a9e
Added FrameBuffer support.
|
14 年之前 |
Sean Paul Taylor
|
65ee2544e0
GamePlay v1.0.1
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14 年之前 |
Sean Paul Taylor
|
23328a79fd
This is the group for gaming/gameplay
|
14 年之前 |