История коммитов

Автор SHA1 Сообщение Дата
  Darryl Gough 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 лет назад
  setaylor 67b4b03e21 FrameBuffers can now be non power of 2. 13 лет назад
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 лет назад
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. 13 лет назад
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 лет назад
  Kieran Cunney e137e948bb Adds Gamepad class to gameplay. 13 лет назад
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 лет назад
  Adam Blake 6d69b65f7d Fixes issue with flickering framebuffers on iOS (and any platform where the 13 лет назад
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 лет назад
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 лет назад
  Steve Grenier 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 лет назад
  Sean Paul Taylor 4e90a68a9e Added FrameBuffer support. 14 лет назад