Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Steve Grenier a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 yıl önce
  Chris Culy ae84b48fd2 Removes old header includes. 13 yıl önce
  Chris Culy ec327eb2aa Refactors public class that inherit from Bullet classes into protected/private inner classes. 13 yıl önce
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). 13 yıl önce
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 yıl önce
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 yıl önce
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 yıl önce
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 yıl önce
  Steve Grenier 4bdf569269 PhysicsCharacter updates. 14 yıl önce
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 yıl önce
  Chris Culy b7fd8ad2d8 Renamed setPhysicsRigidBody/getPhysicsRigidBody to setRigidBody/getRigidBody. 14 yıl önce
  Steve Grenier 406c3651d0 - Updated character sample. 14 yıl önce
  Chris Culy 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 yıl önce
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 yıl önce
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 yıl önce
  Chris Culy 29541dd3a9 Adds physics (world) status listeners and rigid body collision listeners. 14 yıl önce
  Chris Culy c9f359b075 Continuing work on the physics API. 14 yıl önce
  Chris Culy ac502bafcd Added cpp and inl files for most of the physics classes. 14 yıl önce