Steve Grenier
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ed302ac4f5
Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes.
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14 éve |
Steve Grenier
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 éve |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 éve |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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14 éve |
Sean Paul Taylor
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c4b4aac6fd
Merging with next
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14 éve |
Steve Grenier
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420da906ac
Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations.
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14 éve |
Sean Paul Taylor
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f6e0465593
Added Support for MacOSX in gameplay and gameplay samples
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14 éve |
Sean Paul Taylor
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4e90a68a9e
Added FrameBuffer support.
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14 éve |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 éve |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 éve |