Darryl Gough
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340accc86a
Changed line endings to LF
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12 年之前 |
sgrenier
|
fd57c6d4d0
Changed terrain to bake local scaling into the patch vertices to simplify transformations.
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12 年之前 |
seanpaultaylor
|
b30a9f0c44
Fixed Terrain to support multiple lights.
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12 年之前 |
seanpaultaylor
|
509f4128af
Support for multiple lights in shaders.
|
12 年之前 |
sgrenier
|
b55432e36a
Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely.
|
13 年之前 |
setaylor
|
9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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13 年之前 |
Steve Grenier
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abf2df5316
Fixed normal vector generation and transformation for terrain.
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13 年之前 |
Steve Grenier
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 年之前 |