Commit History

作者 SHA1 備註 提交日期
  Darryl Gough 340accc86a Changed line endings to LF 12 年之前
  sgrenier fd57c6d4d0 Changed terrain to bake local scaling into the patch vertices to simplify transformations. 12 年之前
  seanpaultaylor b30a9f0c44 Fixed Terrain to support multiple lights. 12 年之前
  seanpaultaylor 509f4128af Support for multiple lights in shaders. 12 年之前
  sgrenier b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 年之前
  setaylor 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 年之前
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. 13 年之前
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年之前