Commit History

Author SHA1 Message Date
  sgrenier 2f4742cf4d Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified. 12 years ago
  seanpaultaylor f039c05a02 Refactored repo folder to remove gameplay- prefixes on various folders and files. 13 years ago