#include "Base.h" #include "ScreenDisplayer.h" namespace gameplay { ScreenDisplayer* ScreenDisplayer::__scriptInstance = NULL; ScreenDisplayer::ScreenDisplayer() : _time(0L), _startTime(0) { } ScreenDisplayer::~ScreenDisplayer() { long elapsedTime = (long)(Game::getInstance()->getGameTime() - _startTime); if (elapsedTime < _time) Platform::sleep(_time - elapsedTime); } void ScreenDisplayer::start(const char* function, unsigned long time) { if (__scriptInstance == NULL) { __scriptInstance = new ScreenDisplayer(); } __scriptInstance->_time = time; Game::getInstance()->renderOnce(function); __scriptInstance->_startTime = Game::getInstance()->getGameTime(); } void ScreenDisplayer::finish() { SAFE_DELETE(__scriptInstance); } }