collisionObject basketball { type = RIGID_BODY shape = SPHERE mass = 1.0 friction = 0.5 restitution = 1.0 linearDamping = 0.1 angularDamping = 0.5 } collisionObject chair { type = RIGID_BODY shape = BOX mass = 5.0 friction = 1.0 restitution = 0.0 linearDamping = 0.9 angularDamping = 0.5 } collisionObject table { type = RIGID_BODY shape = BOX mass = 0.0 friction = 0.5 restitution = 0.75 linearDamping = 0.1 angularDamping = 0.5 } collisionObject staticBox { type = RIGID_BODY shape = BOX mass = 0.0 friction = 0.5 restitution = 0.75 linearDamping = 0.025 angularDamping = 0.16 } collisionObject staticMesh { type = RIGID_BODY shape = MESH mass = 0.0 friction = 0.5 restitution = 0.75 linearDamping = 0.025 angularDamping = 0.16 } collisionObject boy { type = CHARACTER shape = CAPSULE radius = 1.2 height = 6.0 center = 0, 3.0, 0 centerAbsolute = true mass = 20.0 maxStepHeight = 0 maxSlopeAngle = 0 } collisionObject camera { type = GHOST_OBJECT shape = SPHERE radius = 0.5 }