#ifndef SCENERENDERERSAMPLE_H_ #define SCENERENDERERSAMPLE_H_ #include "gameplay.h" #include "Sample.h" using namespace gameplay; /** * Sample to show case the SceneRenderer */ class SceneRendererSample : public Sample { public: SceneRendererSample(); protected: void initialize(); void finalize(); void update(float elapsedTime); void render(float elapsedTime); void touchEvent(Touch::TouchEvent event, int x, int y, unsigned int contactIndex); void keyEvent(Keyboard::KeyEvent evt, int key); private: bool initializeMaterials(Node* node); Font* _font; Scene* _scene; VisibleSet* _visibleSet; SceneRenderer* _renderer; }; #endif