#include "Base.h" #include "lua_RenderStateCullFaceSide.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_BACK = "CULL_FACE_SIDE_BACK"; static const char* luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT = "CULL_FACE_SIDE_FRONT"; static const char* luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT_AND_BACK = "CULL_FACE_SIDE_FRONT_AND_BACK"; RenderState::CullFaceSide lua_enumFromString_RenderStateCullFaceSide(const char* s) { if (strcmp(s, luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_BACK) == 0) return RenderState::CULL_FACE_SIDE_BACK; if (strcmp(s, luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT) == 0) return RenderState::CULL_FACE_SIDE_FRONT; if (strcmp(s, luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT_AND_BACK) == 0) return RenderState::CULL_FACE_SIDE_FRONT_AND_BACK; return RenderState::CULL_FACE_SIDE_BACK; } const char* lua_stringFromEnum_RenderStateCullFaceSide(RenderState::CullFaceSide e) { if (e == RenderState::CULL_FACE_SIDE_BACK) return luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_BACK; if (e == RenderState::CULL_FACE_SIDE_FRONT) return luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT; if (e == RenderState::CULL_FACE_SIDE_FRONT_AND_BACK) return luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT_AND_BACK; return enumStringEmpty; } }