include_directories( ${CMAKE_SOURCE_DIR}/external-deps/zlib/include ${CMAKE_SOURCE_DIR}/external-deps/png/include ${CMAKE_SOURCE_DIR}/external-deps/freetype2/include /usr/include/fbxsdk /usr/include ) if ( "${CMAKE_BUILD_TYPE}" STREQUAL "DEBUG" ) add_definitions(-D_DEBUG) endif() add_definitions(-D__linux__ -DUSE_FBX) link_directories( ${CMAKE_SOURCE_DIR}/external-deps/zlib/lib/linux/${ARCH_DIR} ${CMAKE_SOURCE_DIR}/external-deps/png/lib/linux/${ARCH_DIR} ${CMAKE_SOURCE_DIR}/external-deps/freetype2/lib/linux/${ARCH_DIR} /usr/lib/gcc4/${ARCH_DIR}/release /usr/lib ) set(APP_LIBRARIES dl fbxsdk png z freetype pthread ) add_definitions(-lstdc++ -ldl -lfbxsdk -lpng -lz -lfreetype -lpthread) set( APP_NAME gameplay-encoder ) set(APP_SRC src/main.cpp src/AnimationChannel.cpp src/AnimationChannel.h src/Animation.cpp src/Animation.h src/Animations.cpp src/Animations.h src/Base.cpp src/Base.h src/BoundingVolume.cpp src/BoundingVolume.h src/Camera.cpp src/Camera.h src/Constants.cpp src/Constants.h src/Curve.cpp src/Curve.h src/Curve.inl src/edtaa3func.c src/edtaa3func.h src/Effect.cpp src/Effect.h src/EncoderArguments.cpp src/EncoderArguments.h src/FBXSceneEncoder.cpp src/FBXSceneEncoder.h src/FBXUtil.cpp src/FBXUtil.h src/FileIO.cpp src/FileIO.h src/Font.cpp src/Font.h src/Glyph.cpp src/Glyph.h src/GPBDecoder.cpp src/GPBDecoder.h src/GPBFile.cpp src/GPBFile.h src/Heightmap.cpp src/Heightmap.h src/Image.cpp src/Image.h src/Light.cpp src/Light.h src/Material.cpp src/Material.h src/MaterialParameter.cpp src/MaterialParameter.h src/Matrix.cpp src/Matrix.h src/Mesh.cpp src/Mesh.h src/MeshPart.cpp src/MeshPart.h src/MeshSkin.cpp src/MeshSkin.h src/MeshSubSet.cpp src/MeshSubSet.h src/Model.cpp src/Model.h src/Node.cpp src/Node.h src/NormalMapGenerator.cpp src/NormalMapGenerator.h src/Object.cpp src/Object.h src/Quaternion.cpp src/Quaternion.h src/Quaternion.inl src/Reference.cpp src/Reference.h src/ReferenceTable.cpp src/ReferenceTable.h src/Sampler.cpp src/Sampler.h src/Scene.cpp src/Scene.h src/StringUtil.cpp src/StringUtil.h src/Thread.h src/Transform.cpp src/Transform.h src/TTFFontEncoder.cpp src/TTFFontEncoder.h src/Vector2.cpp src/Vector2.h src/Vector2.inl src/Vector3.cpp src/Vector3.h src/Vector3.inl src/Vector4.cpp src/Vector4.h src/Vector4.inl src/Vertex.cpp src/VertexElement.cpp src/VertexElement.h src/Vertex.h ) add_executable(${APP_NAME} ${APP_SRC} ) target_link_libraries( ${APP_NAME} ${APP_LIBRARIES} ${CMAKE_DL_LIBS} ) set_target_properties(${APP_NAME} PROPERTIES OUTPUT_NAME "${APP_NAME}" CLEAN_DIRECT_OUTPUT 1 ) source_group(src FILES ${APP_SRC})