/* * Texture.cpp */ #include "Base.h" #include "Texture.h" #include "FileSystem.h" namespace gameplay { static std::vector __textureCache; Texture::Texture() : _handle(0), _mipmapped(false), _cached(false) { } Texture::Texture(const Texture& copy) { } Texture::~Texture() { if (_handle) { glDeleteTextures(1, &_handle); _handle = 0; } // Remove ourself from the texture cache. if (_cached) { std::vector::iterator itr = std::find(__textureCache.begin(), __textureCache.end(), this); if (itr != __textureCache.end()) { __textureCache.erase(itr); } } } Texture* Texture::create(const char* path, bool generateMipmaps) { // Search texture cache first. for (unsigned int i = 0, count = __textureCache.size(); i < count; ++i) { Texture* t = __textureCache[i]; if (t->_path == path) { // If 'generateMipmaps' is true, call Texture::generateMipamps() to force the // texture to generate its mipmap chain if it hasn't already done so. if (generateMipmaps) { t->generateMipmaps(); } // Found a match. t->addRef(); return t; } } Texture* texture = NULL; // Filter loading based on file extension. const char* ext = strrchr(path, '.'); if (ext) { switch (strlen(ext)) { case 4: if (tolower(ext[1]) == 'p' && tolower(ext[2]) == 'n' && tolower(ext[3]) == 'g') { texture = loadPNG(path, generateMipmaps); } break; } } if (texture) { texture->_path = path; texture->_cached = true; // Add to texture cache. __textureCache.push_back(texture); return texture; } LOG_ERROR_VARG("Failed to load texture: %s", path); return NULL; } Texture* Texture::loadPNG(const char* path, bool generateMipmaps) { // Open the file. FILE* fp = FileSystem::openFile(path, "rb"); if (fp == NULL) { return NULL; } // Verify PNG signature. unsigned char sig[8]; if (fread(sig, 1, 8, fp) != 8 || png_sig_cmp(sig, 0, 8) != 0) { LOG_ERROR_VARG("Texture is not a valid PNG: %s", path); fclose(fp); return NULL; } // Initialize png read struct (last three parameters use stderr+longjump if NULL). png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png == NULL) { fclose(fp); return NULL; } // Initialize info struct. png_infop info = png_create_info_struct(png); if (info == NULL) { fclose(fp); png_destroy_read_struct(&png, NULL, NULL); return NULL; } // Set up error handling (required without using custom error handlers above). if (setjmp(png_jmpbuf(png))) { fclose(fp); png_destroy_read_struct(&png, &info, NULL); return NULL; } // Initialize file io. png_init_io(png, fp); // Indicate that we already read the first 8 bytes (signature). png_set_sig_bytes(png, 8); // Read the entire image into memory. png_read_png(png, info, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_EXPAND, NULL); unsigned int width = png_get_image_width(png, info); unsigned int height = png_get_image_height(png, info); png_byte colorType = png_get_color_type(png, info); Format format; switch (colorType) { case PNG_COLOR_TYPE_RGBA: format = RGBA8888; break; case PNG_COLOR_TYPE_RGB: format = RGB888; break; default: LOG_ERROR_VARG("Unsupported PNG color type (%d) for texture: %s", (int)colorType, path); fclose(fp); png_destroy_read_struct(&png, &info, NULL); return NULL; } unsigned int stride = png_get_rowbytes(png, info); // Allocate image data. unsigned char* data = new unsigned char[stride * height]; // Read rows into image data. png_bytepp rows = png_get_rows(png, info); for (unsigned int i = 0; i < height; ++i) { memcpy(data+(stride * (height-1-i)), rows[i], stride); } // Clean up. png_destroy_read_struct(&png, &info, NULL); fclose(fp); // Create texture. Texture* texture = create(format, width, height, data, generateMipmaps); // Free temporary data. SAFE_DELETE_ARRAY(data); return texture; } Texture* Texture::create(Format format, unsigned int width, unsigned int height, unsigned char* data, bool generateMipmaps) { // Load our texture. GLuint textureId; GL_ASSERT( glGenTextures(1, &textureId) ); GL_ASSERT( glBindTexture(GL_TEXTURE_2D, textureId) ); if (format == DEPTH) { // must be UNSIGNED_SHORT or UNSIGNED_INT for a format of DEPTH_COMPONENT. GL_ASSERT( glTexImage2D(GL_TEXTURE_2D, 0, (GLenum)format, width, height, 0, (GLenum)format, GL_UNSIGNED_INT, data) ); } else { GL_ASSERT( glTexImage2D(GL_TEXTURE_2D, 0, (GLenum)format, width, height, 0, (GLenum)format, GL_UNSIGNED_BYTE, data) ); } // Set initial minification filter based on whether or not mipmaping was enabled GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, generateMipmaps ? GL_NEAREST_MIPMAP_LINEAR : GL_LINEAR) ); Texture* texture = new Texture(); texture->_handle = textureId; texture->_width = width; texture->_height = height; if (generateMipmaps) { texture->generateMipmaps(); } return texture; } unsigned int Texture::getWidth() const { return _width; } unsigned int Texture::getHeight() const { return _height; } TextureHandle Texture::getHandle() const { return _handle; } void Texture::setWrapMode(Wrap wrapS, Wrap wrapT) { GLint currentTextureId; GL_ASSERT( glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤tTextureId) ); GL_ASSERT( glBindTexture(GL_TEXTURE_2D, _handle) ); GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (GLenum)wrapS) ); GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (GLenum)wrapT) ); GL_ASSERT( glBindTexture(GL_TEXTURE_2D, (GLuint)currentTextureId) ); } void Texture::setFilterMode(Filter minificationFilter, Filter magnificationFilter) { GLint currentTextureId; GL_ASSERT( glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤tTextureId) ); GL_ASSERT( glBindTexture(GL_TEXTURE_2D, _handle) ); GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (GLenum)minificationFilter) ); GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (GLenum)magnificationFilter) ); GL_ASSERT( glBindTexture(GL_TEXTURE_2D, (GLuint)currentTextureId) ); } void Texture::generateMipmaps() { if (!_mipmapped) { GLint currentTextureId; GL_ASSERT( glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤tTextureId) ); GL_ASSERT( glBindTexture(GL_TEXTURE_2D, _handle) ); GL_ASSERT( glGenerateMipmap(GL_TEXTURE_2D) ); GL_ASSERT( glBindTexture(GL_TEXTURE_2D, (GLuint)currentTextureId) ); _mipmapped = true; } } bool Texture::isMipmapped() const { return _mipmapped; } Texture::Sampler::Sampler(Texture* texture) : _texture(texture), _wrapS(Texture::REPEAT), _wrapT(Texture::REPEAT), _magFilter(Texture::LINEAR) { _minFilter = texture->isMipmapped() ? Texture::NEAREST_MIPMAP_LINEAR : Texture::LINEAR; } Texture::Sampler::~Sampler() { SAFE_RELEASE(_texture); } Texture::Sampler* Texture::Sampler::create(Texture* texture) { assert(texture != NULL); texture->addRef(); return new Sampler(texture); } Texture::Sampler* Texture::Sampler::create(const char* path, bool generateMipmaps) { Texture* texture = Texture::create(path, generateMipmaps); return texture ? new Sampler(texture) : NULL; } void Texture::Sampler::setWrapMode(Wrap wrapS, Wrap wrapT) { _wrapS = wrapS; _wrapT = wrapT; } void Texture::Sampler::setFilterMode(Filter minificationFilter, Filter magnificationFilter) { _minFilter = minificationFilter; _magFilter = magnificationFilter; } Texture* Texture::Sampler::getTexture() const { return _texture; } void Texture::Sampler::bind() { GL_ASSERT( glBindTexture(GL_TEXTURE_2D, _texture->_handle) ); GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (GLenum)_wrapS) ); GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (GLenum)_wrapT) ); GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (GLenum)_minFilter) ); GL_ASSERT( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (GLenum)_magFilter) ); } }