#include "Base.h" #include "ScriptController.h" #include "lua_AIStateMachine.h" #include "AIAgent.h" #include "AIMessage.h" #include "AIStateMachine.h" #include "Base.h" #include "Game.h" namespace gameplay { void luaRegister_AIStateMachine() { const luaL_Reg lua_members[] = { {"addState", lua_AIStateMachine_addState}, {"getActiveState", lua_AIStateMachine_getActiveState}, {"getAgent", lua_AIStateMachine_getAgent}, {"getState", lua_AIStateMachine_getState}, {"removeState", lua_AIStateMachine_removeState}, {"setState", lua_AIStateMachine_setState}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("AIStateMachine", lua_members, NULL, NULL, lua_statics, scopePath); } static AIStateMachine* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "AIStateMachine"); luaL_argcheck(state, userdata != NULL, 1, "'AIStateMachine' expected."); return (AIStateMachine*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_AIStateMachine_addState(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); AIStateMachine* instance = getInstance(state); void* returnPtr = (void*)instance->addState(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "AIState"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "AIState", false, ¶m1Valid); if (!param1Valid) break; AIStateMachine* instance = getInstance(state); instance->addState(param1); return 0; } } while (0); lua_pushstring(state, "lua_AIStateMachine_addState - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_AIStateMachine_getActiveState(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIStateMachine* instance = getInstance(state); void* returnPtr = (void*)instance->getActiveState(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "AIState"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_AIStateMachine_getActiveState - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIStateMachine_getAgent(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIStateMachine* instance = getInstance(state); void* returnPtr = (void*)instance->getAgent(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "AIAgent"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_AIStateMachine_getAgent - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIStateMachine_getState(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); AIStateMachine* instance = getInstance(state); void* returnPtr = (void*)instance->getState(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "AIState"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_AIStateMachine_getState - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_AIStateMachine_removeState(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "AIState", false, ¶m1Valid); if (!param1Valid) { lua_pushstring(state, "Failed to convert parameter 1 to type 'AIState'."); lua_error(state); } AIStateMachine* instance = getInstance(state); instance->removeState(param1); return 0; } lua_pushstring(state, "lua_AIStateMachine_removeState - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_AIStateMachine_setState(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); AIStateMachine* instance = getInstance(state); void* returnPtr = (void*)instance->setState(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "AIState"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "AIState", false, ¶m1Valid); if (!param1Valid) break; AIStateMachine* instance = getInstance(state); bool result = instance->setState(param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } } while (0); lua_pushstring(state, "lua_AIStateMachine_setState - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } }