#include "Base.h" #include "ScriptController.h" #include "lua_Platform.h" #include "Platform.h" namespace gameplay { void luaRegister_Platform() { const luaL_Reg lua_members[] = { {"enterMessagePump", lua_Platform_enterMessagePump}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("Platform", lua_members, NULL, lua_Platform__gc, lua_statics, scopePath); } static Platform* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "Platform"); luaL_argcheck(state, userdata != NULL, 1, "'Platform' expected."); return (Platform*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_Platform__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "Platform"); luaL_argcheck(state, userdata != NULL, 1, "'Platform' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { Platform* instance = (Platform*)object->instance; SAFE_DELETE(instance); } return 0; } lua_pushstring(state, "lua_Platform__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_enterMessagePump(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Platform* instance = getInstance(state); int result = instance->enterMessagePump(); // Push the return value onto the stack. lua_pushinteger(state, result); return 1; } lua_pushstring(state, "lua_Platform_enterMessagePump - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } }