#ifndef LUAGAME_H_ #define LUAGAME_H_ #include "gameplay.h" using namespace gameplay; /** * Main game class. * * This game has all the implementation code done in lua. */ class LuaGame: public Game { public: /** * Constructor. */ LuaGame(); protected: /** * @see Game::initialize */ void initialize(); /** * @see Game::finalize */ void finalize(); /** * @see Game::update */ void update(float elapsedTime); /** * @see Game::render */ void render(float elapsedTime); }; #endif