#include "Base.h" #include "Object.h" namespace gameplay { Object::Object(void) : _fposition(0) { } Object::~Object(void) { } unsigned int Object::getTypeId(void) const { return 0; } void Object::writeBinary(FILE* file) { saveFilePosition(file); } const std::string& Object::getId() const { return _id; } void Object::setId(const char* idStr) { if (idStr) { _id = idStr; } } void Object::setId(const std::string& newId) { if (newId.length() > 0) { _id = newId; } } void Object::fprintElementStart(FILE* file) { if (_id.length() > 0) { fprintf(file, "<%s id=\"%s\">\n", getElementName(), _id.c_str()); } else { fprintf(file, "<%s>\n", getElementName()); } } void Object::fprintElementEnd(FILE* file) { fprintf(file, "\n", getElementName()); } unsigned int Object::getFilePosition() { return (unsigned int)_fposition; } void Object::saveFilePosition(FILE* file) { _fposition = ftell(file); } void Object::writeBinaryXref(FILE* file) { std::string xref("#"); xref.append(getId()); write(xref, file); } }