#include "Base.h" #include "ScriptController.h" #include "lua_AIAgent.h" #include "AIAgent.h" #include "Base.h" #include "Game.h" #include "Node.h" #include "Ref.h" #include "ScriptController.h" #include "ScriptTarget.h" namespace gameplay { void luaRegister_AIAgent() { const luaL_Reg lua_members[] = { {"addRef", lua_AIAgent_addRef}, {"addScriptCallback", lua_AIAgent_addScriptCallback}, {"getId", lua_AIAgent_getId}, {"getNode", lua_AIAgent_getNode}, {"getRefCount", lua_AIAgent_getRefCount}, {"getStateMachine", lua_AIAgent_getStateMachine}, {"isEnabled", lua_AIAgent_isEnabled}, {"release", lua_AIAgent_release}, {"removeScriptCallback", lua_AIAgent_removeScriptCallback}, {"setEnabled", lua_AIAgent_setEnabled}, {"setListener", lua_AIAgent_setListener}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"create", lua_AIAgent_static_create}, {NULL, NULL} }; std::vector scopePath; ScriptUtil::registerClass("AIAgent", lua_members, NULL, lua_AIAgent__gc, lua_statics, scopePath); } static AIAgent* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "AIAgent"); luaL_argcheck(state, userdata != NULL, 1, "'AIAgent' expected."); return (AIAgent*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_AIAgent__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "AIAgent"); luaL_argcheck(state, userdata != NULL, 1, "'AIAgent' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { AIAgent* instance = (AIAgent*)object->instance; SAFE_RELEASE(instance); } return 0; } else { lua_pushstring(state, "lua_AIAgent__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIAgent_addRef(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIAgent* instance = getInstance(state); instance->addRef(); return 0; } else { lua_pushstring(state, "lua_AIAgent_addRef - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIAgent_addScriptCallback(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. std::string param1 = ScriptUtil::getString(2, true); // Get parameter 2 off the stack. std::string param2 = ScriptUtil::getString(3, true); AIAgent* instance = getInstance(state); instance->addScriptCallback(param1, param2); return 0; } else { lua_pushstring(state, "lua_AIAgent_addScriptCallback - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_AIAgent_getId(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIAgent* instance = getInstance(state); const char* result = instance->getId(); // Push the return value onto the stack. lua_pushstring(state, result); return 1; } else { lua_pushstring(state, "lua_AIAgent_getId - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIAgent_getNode(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIAgent* instance = getInstance(state); void* returnPtr = (void*)instance->getNode(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Node"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_AIAgent_getNode - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIAgent_getRefCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIAgent* instance = getInstance(state); unsigned int result = instance->getRefCount(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_AIAgent_getRefCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIAgent_getStateMachine(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIAgent* instance = getInstance(state); void* returnPtr = (void*)instance->getStateMachine(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "AIStateMachine"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_AIAgent_getStateMachine - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIAgent_isEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIAgent* instance = getInstance(state); bool result = instance->isEnabled(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_AIAgent_isEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIAgent_release(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AIAgent* instance = getInstance(state); instance->release(); return 0; } else { lua_pushstring(state, "lua_AIAgent_release - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AIAgent_removeScriptCallback(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. std::string param1 = ScriptUtil::getString(2, true); // Get parameter 2 off the stack. std::string param2 = ScriptUtil::getString(3, true); AIAgent* instance = getInstance(state); instance->removeScriptCallback(param1, param2); return 0; } else { lua_pushstring(state, "lua_AIAgent_removeScriptCallback - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_AIAgent_setEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 2); AIAgent* instance = getInstance(state); instance->setEnabled(param1); return 0; } else { lua_pushstring(state, "lua_AIAgent_setEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_AIAgent_setListener(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "AIAgentListener", false); AIAgent* instance = getInstance(state); instance->setListener(param1); return 0; } else { lua_pushstring(state, "lua_AIAgent_setListener - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_AIAgent_static_create(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)AIAgent::create(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "AIAgent"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } }