#include "Base.h" #include "ScriptController.h" #include "lua_FontText.h" #include "Base.h" #include "Bundle.h" #include "FileSystem.h" #include "Font.h" #include "Game.h" #include "Ref.h" #include "lua_FontJustify.h" namespace gameplay { void luaRegister_FontText() { const luaL_Reg lua_members[] = { {"getText", lua_FontText_getText}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; scopePath.push_back("Font"); ScriptUtil::registerClass("FontText", lua_members, lua_FontText__init, lua_FontText__gc, lua_statics, scopePath); } static Font::Text* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "FontText"); luaL_argcheck(state, userdata != NULL, 1, "'FontText' expected."); return (Font::Text*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_FontText__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "FontText"); luaL_argcheck(state, userdata != NULL, 1, "'FontText' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { Font::Text* instance = (Font::Text*)object->instance; SAFE_DELETE(instance); } return 0; } else { lua_pushstring(state, "lua_FontText__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_FontText__init(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(1, false); void* returnPtr = (void*)new Font::Text(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "FontText"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_FontText__init - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_FontText_getText(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Font::Text* instance = getInstance(state); const char* result = instance->getText(); // Push the return value onto the stack. lua_pushstring(state, result); return 1; } else { lua_pushstring(state, "lua_FontText_getText - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } }