#include "Base.h" #include "ScriptController.h" #include "lua_Material.h" #include "Base.h" #include "Effect.h" #include "FileSystem.h" #include "Game.h" #include "Material.h" #include "Node.h" #include "Pass.h" #include "Properties.h" #include "Ref.h" #include "RenderState.h" #include "Technique.h" #include "lua_RenderStateAutoBinding.h" #include "lua_RenderStateBlend.h" namespace gameplay { void luaRegister_Material() { const luaL_Reg lua_members[] = { {"addRef", lua_Material_addRef}, {"clone", lua_Material_clone}, {"getParameter", lua_Material_getParameter}, {"getRefCount", lua_Material_getRefCount}, {"getStateBlock", lua_Material_getStateBlock}, {"getTechnique", lua_Material_getTechnique}, {"getTechniqueByIndex", lua_Material_getTechniqueByIndex}, {"getTechniqueCount", lua_Material_getTechniqueCount}, {"release", lua_Material_release}, {"setParameterAutoBinding", lua_Material_setParameterAutoBinding}, {"setStateBlock", lua_Material_setStateBlock}, {"setTechnique", lua_Material_setTechnique}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"create", lua_Material_static_create}, {NULL, NULL} }; std::vector scopePath; ScriptUtil::registerClass("Material", lua_members, NULL, lua_Material__gc, lua_statics, scopePath); } static Material* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "Material"); luaL_argcheck(state, userdata != NULL, 1, "'Material' expected."); return (Material*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_Material__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "Material"); luaL_argcheck(state, userdata != NULL, 1, "'Material' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { Material* instance = (Material*)object->instance; SAFE_RELEASE(instance); } return 0; } else { lua_pushstring(state, "lua_Material__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Material_addRef(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Material* instance = getInstance(state); instance->addRef(); return 0; } else { lua_pushstring(state, "lua_Material_addRef - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Material_clone(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "NodeCloneContext", true); Material* instance = getInstance(state); void* returnPtr = (void*)instance->clone(*param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Material"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_clone - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Material_getParameter(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); Material* instance = getInstance(state); void* returnPtr = (void*)instance->getParameter(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "MaterialParameter"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_getParameter - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Material_getRefCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Material* instance = getInstance(state); unsigned int result = instance->getRefCount(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_Material_getRefCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Material_getStateBlock(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Material* instance = getInstance(state); void* returnPtr = (void*)instance->getStateBlock(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "RenderStateStateBlock"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_getStateBlock - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Material_getTechnique(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Material* instance = getInstance(state); void* returnPtr = (void*)instance->getTechnique(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Technique"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_getTechnique - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); Material* instance = getInstance(state); void* returnPtr = (void*)instance->getTechnique(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Technique"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_getTechnique - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } int lua_Material_getTechniqueByIndex(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2); Material* instance = getInstance(state); void* returnPtr = (void*)instance->getTechniqueByIndex(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Technique"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_getTechniqueByIndex - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Material_getTechniqueCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Material* instance = getInstance(state); unsigned int result = instance->getTechniqueCount(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_Material_getTechniqueCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Material_release(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Material* instance = getInstance(state); instance->release(); return 0; } else { lua_pushstring(state, "lua_Material_release - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Material_setParameterAutoBinding(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. RenderState::AutoBinding param2 = (RenderState::AutoBinding)lua_enumFromString_RenderStateAutoBinding(luaL_checkstring(state, 3)); Material* instance = getInstance(state); instance->setParameterAutoBinding(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getString(3, false); Material* instance = getInstance(state); instance->setParameterAutoBinding(param1, param2); return 0; } else { lua_pushstring(state, "lua_Material_setParameterAutoBinding - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_Material_setStateBlock(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "RenderStateStateBlock", false); Material* instance = getInstance(state); instance->setStateBlock(param1); return 0; } else { lua_pushstring(state, "lua_Material_setStateBlock - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Material_setTechnique(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); Material* instance = getInstance(state); instance->setTechnique(param1); return 0; } else { lua_pushstring(state, "lua_Material_setTechnique - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Material_static_create(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(1, false); void* returnPtr = (void*)Material::create(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Material"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Properties", false); void* returnPtr = (void*)Material::create(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Material"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Effect", false); void* returnPtr = (void*)Material::create(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Material"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(1, false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getString(2, false); void* returnPtr = (void*)Material::create(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Material"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(1, false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getString(2, false); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getString(3, false); void* returnPtr = (void*)Material::create(param1, param2, param3); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Material"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Material_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1, 2 or 3)."); lua_error(state); break; } } return 0; } }