#include "Base.h" #include "ScriptController.h" #include "lua_ScriptTarget.h" #include "Base.h" #include "ScriptController.h" #include "ScriptTarget.h" namespace gameplay { void luaRegister_ScriptTarget() { const luaL_Reg lua_members[] = { {"addScriptCallback", lua_ScriptTarget_addScriptCallback}, {"removeScriptCallback", lua_ScriptTarget_removeScriptCallback}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("ScriptTarget", lua_members, NULL, NULL, lua_statics, scopePath); } static ScriptTarget* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "ScriptTarget"); luaL_argcheck(state, userdata != NULL, 1, "'ScriptTarget' expected."); return (ScriptTarget*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_ScriptTarget_addScriptCallback(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. std::string param1 = ScriptUtil::getString(2, true); // Get parameter 2 off the stack. std::string param2 = ScriptUtil::getString(3, true); ScriptTarget* instance = getInstance(state); instance->addScriptCallback(param1, param2); return 0; } else { lua_pushstring(state, "lua_ScriptTarget_addScriptCallback - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_ScriptTarget_removeScriptCallback(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. std::string param1 = ScriptUtil::getString(2, true); // Get parameter 2 off the stack. std::string param2 = ScriptUtil::getString(3, true); ScriptTarget* instance = getInstance(state); instance->removeScriptCallback(param1, param2); return 0; } else { lua_pushstring(state, "lua_ScriptTarget_removeScriptCallback - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } }