particle fire { sprite { path = fire.png width = 256 height = 256 blending = ADDITIVE animated = false looped = false frameCount = 3 frameRandomOffset = 3 frameDuration = 0 } particleCountMax = 5000 emissionRate = 300 ellipsoid = true orbitPosition = true orbitVelocity = true orbitAcceleration = false sizeStartMin = 1.5 sizeStartMax = 2 sizeEndMin = 0.5 sizeEndMax = 1 energyMin = 750 energyMax = 1000 colorStart = 1, 0.2, 0, 1 colorStartVar = 0.25, 0, 0, 0 colorEnd = 0, 0, 0, 0 colorEndVar = 0, 0, 0, 0 position = 0, 0, 0 positionVar = 1, 1, 1 velocity = 0, 10, 0 velocityVar = 4, 6, 4 acceleration = 0, 2, 0 accelerationVar = 3, 0.5, 3 rotationPerParticleSpeedMin = -1.5 rotationPerParticleSpeedMax = 1.5 editor { cameraTranslation = 0.22, 2.7, 0 cameraZoom = 0, 0, 13.3 cameraRotation = 0, 0, 0, 0 sizeMax = 5 energyMax = 1500 } }