#include "Base.h" #include "Material.h" namespace gameplay { Material::Material(void) : _effect(NULL) { } Material::~Material(void) { } unsigned int Material::getTypeId(void) const { return MATERIAL_ID; } const char* Material::getElementName(void) const { return "Material"; } void Material::writeBinary(FILE* file) { Object::writeBinary(file); //write(_parameters, file); //write(_effect, file); } void Material::writeText(FILE* file) { fprintElementStart(file); //fprintfElement(file, "parameters", _parameters); //fprintfElement(file, "effect", _effect); fprintElementEnd(file); } }