#ifndef LUA_FILESYSTEM_H_ #define LUA_FILESYSTEM_H_ namespace gameplay { // Lua bindings for FileSystem. int lua_FileSystem__gc(lua_State* state); int lua_FileSystem_static_fileExists(lua_State* state); int lua_FileSystem_static_getResourcePath(lua_State* state); int lua_FileSystem_static_loadResourceAliases(lua_State* state); int lua_FileSystem_static_readAll(lua_State* state); int lua_FileSystem_static_resolvePath(lua_State* state); int lua_FileSystem_static_setResourcePath(lua_State* state); void luaRegister_FileSystem(); } #endif