#include "Base.h" namespace gameplay { void fillArray(float values[], float value, size_t length) { for (size_t i = 0; i < length; ++i) { values[i] = value; } } std::string getBaseName(const std::string& filepath) { size_t index1 = filepath.find_last_of('\\'); size_t index2 = filepath.find_last_of('/'); size_t index = (index1 != -1 && index1 > index2 ? index1 : index2); size_t length = filepath.length(); std::string filename = filepath.substr(index + 1, length); length = filename.length(); std::string output = filename.substr(0, (length-4)); return output; } /* base64.cpp and base64.h (combined into base.h/base.cpp) Copyright (C) 2004-2008 René Nyffenegger This source code is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this source code must not be misrepresented; you must not claim that you wrote the original source code. If you use this source code in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original source code. 3. This notice may not be removed or altered from any source distribution. René Nyffenegger rene.nyffenegger@adp-gmbh.ch */ static const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "abcdefghijklmnopqrstuvwxyz" "0123456789+/"; static inline bool is_base64(unsigned char c) { return (isalnum(c) || (c == '+') || (c == '/')); } std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_len) { std::string ret; int i = 0; int j = 0; unsigned char char_array_3[3]; unsigned char char_array_4[4]; while (in_len--) { char_array_3[i++] = *(bytes_to_encode++); if (i == 3) { char_array_4[0] = (char_array_3[0] & 0xfc) >> 2; char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4); char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6); char_array_4[3] = char_array_3[2] & 0x3f; for (i = 0; (i <4); i++) ret += base64_chars[char_array_4[i]]; i = 0; } } if (i) { for (j = i; j < 3; j++) char_array_3[j] = '\0'; char_array_4[0] = (char_array_3[0] & 0xfc) >> 2; char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4); char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6); char_array_4[3] = char_array_3[2] & 0x3f; for (j = 0; (j < i + 1); j++) ret += base64_chars[char_array_4[j]]; while ((i++ < 3)) ret += '='; } return ret; } std::string base64_decode(std::string const& encoded_string) { int in_len = (int)encoded_string.size(); //XXX Added cast int i = 0; int j = 0; int in_ = 0; unsigned char char_array_4[4], char_array_3[3]; std::string ret; while (in_len-- && (encoded_string[in_] != '=') && is_base64(encoded_string[in_])) { char_array_4[i++] = encoded_string[in_]; in_++; if (i == 4) { for (i = 0; i <4; i++) char_array_4[i] = (unsigned char)base64_chars.find(char_array_4[i]); //XXX Added cast char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4); char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2); char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3]; for (i = 0; (i < 3); i++) ret += char_array_3[i]; i = 0; } } if (i) { for (j = i; j <4; j++) char_array_4[j] = 0; for (j = 0; j <4; j++) char_array_4[j] = (unsigned char)base64_chars.find(char_array_4[j]); //XXX Added cast char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4); char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2); char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3]; for (j = 0; (j < i - 1); j++) ret += char_array_3[j]; } return ret; } }