#ifndef LUA_FLOWLAYOUT_H_ #define LUA_FLOWLAYOUT_H_ namespace gameplay { // Lua bindings for FlowLayout. int lua_FlowLayout__gc(lua_State* state); int lua_FlowLayout_addRef(lua_State* state); int lua_FlowLayout_getRefCount(lua_State* state); int lua_FlowLayout_getType(lua_State* state); int lua_FlowLayout_release(lua_State* state); void luaRegister_FlowLayout(); } #endif