#ifndef LUA_VERTEXFORMATUSAGE_H_ #define LUA_VERTEXFORMATUSAGE_H_ #include "VertexFormat.h" namespace gameplay { // Lua bindings for enum conversion functions for VertexFormat::Usage. VertexFormat::Usage lua_enumFromString_VertexFormatUsage(const char* s); const char* lua_stringFromEnum_VertexFormatUsage(VertexFormat::Usage e); } #endif