#include "MeshSubSet.h" namespace gameplay { MeshSubSet::MeshSubSet(void) { } MeshSubSet::~MeshSubSet(void) { } unsigned int MeshSubSet::getTypeId(void) { return MESHPART_ID; } const char* MeshSubSet::getElementName(void) { return "MeshSubSet"; } void MeshSubSet::writeBinary(FILE* file) { write(getTypeId(), file); } void MeshSubSet::writeText(FILE* file) { fprintElementStart(file); fprintfElement(file, "%d ", "indices", indices); fprintElementEnd(file); } }