#include "Base.h" #include "ScriptController.h" #include "lua_Platform.h" #include "Platform.h" #include "lua_GestureGestureEvent.h" #include "lua_KeyboardKeyEvent.h" #include "lua_MouseMouseEvent.h" #include "lua_TouchTouchEvent.h" namespace gameplay { void luaRegister_Platform() { const luaL_Reg lua_members[] = { {"enterMessagePump", lua_Platform_enterMessagePump}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"canExit", lua_Platform_static_canExit}, {"displayKeyboard", lua_Platform_static_displayKeyboard}, {"getAbsoluteTime", lua_Platform_static_getAbsoluteTime}, {"getAccelerometerValues", lua_Platform_static_getAccelerometerValues}, {"getDisplayHeight", lua_Platform_static_getDisplayHeight}, {"getDisplayWidth", lua_Platform_static_getDisplayWidth}, {"getGamepadButtonCount", lua_Platform_static_getGamepadButtonCount}, {"getGamepadButtonState", lua_Platform_static_getGamepadButtonState}, {"getGamepadId", lua_Platform_static_getGamepadId}, {"getGamepadJoystickAxisValues", lua_Platform_static_getGamepadJoystickAxisValues}, {"getGamepadJoystickAxisX", lua_Platform_static_getGamepadJoystickAxisX}, {"getGamepadJoystickAxisY", lua_Platform_static_getGamepadJoystickAxisY}, {"getGamepadJoystickCount", lua_Platform_static_getGamepadJoystickCount}, {"getGamepadTriggerCount", lua_Platform_static_getGamepadTriggerCount}, {"getGamepadTriggerValue", lua_Platform_static_getGamepadTriggerValue}, {"getGamepadsConnected", lua_Platform_static_getGamepadsConnected}, {"hasMouse", lua_Platform_static_hasMouse}, {"isCursorVisible", lua_Platform_static_isCursorVisible}, {"isGamepadConnected", lua_Platform_static_isGamepadConnected}, {"isGamepadJoystickActive", lua_Platform_static_isGamepadJoystickActive}, {"isGestureRegistered", lua_Platform_static_isGestureRegistered}, {"isGestureSupported", lua_Platform_static_isGestureSupported}, {"isMouseCaptured", lua_Platform_static_isMouseCaptured}, {"isMultiTouch", lua_Platform_static_isMultiTouch}, {"isVsync", lua_Platform_static_isVsync}, {"keyEventInternal", lua_Platform_static_keyEventInternal}, {"mouseEventInternal", lua_Platform_static_mouseEventInternal}, {"registerGesture", lua_Platform_static_registerGesture}, {"setAbsoluteTime", lua_Platform_static_setAbsoluteTime}, {"setCursorVisible", lua_Platform_static_setCursorVisible}, {"setMouseCaptured", lua_Platform_static_setMouseCaptured}, {"setMultiTouch", lua_Platform_static_setMultiTouch}, {"setVsync", lua_Platform_static_setVsync}, {"signalShutdown", lua_Platform_static_signalShutdown}, {"sleep", lua_Platform_static_sleep}, {"swapBuffers", lua_Platform_static_swapBuffers}, {"touchEventInternal", lua_Platform_static_touchEventInternal}, {"unregisterGesture", lua_Platform_static_unregisterGesture}, {NULL, NULL} }; std::vector scopePath; ScriptUtil::registerClass("Platform", lua_members, NULL, lua_Platform__gc, lua_statics, scopePath); } static Platform* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "Platform"); luaL_argcheck(state, userdata != NULL, 1, "'Platform' expected."); return (Platform*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_Platform__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "Platform"); luaL_argcheck(state, userdata != NULL, 1, "'Platform' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { Platform* instance = (Platform*)object->instance; SAFE_DELETE(instance); } return 0; } else { lua_pushstring(state, "lua_Platform__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_enterMessagePump(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Platform* instance = getInstance(state); int result = instance->enterMessagePump(); // Push the return value onto the stack. lua_pushinteger(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_enterMessagePump - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_canExit(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { bool result = Platform::canExit(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_displayKeyboard(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 1); Platform::displayKeyboard(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_displayKeyboard - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getAbsoluteTime(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { double result = Platform::getAbsoluteTime(); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getAccelerometerValues(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TLIGHTUSERDATA) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getFloatPointer(1); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getFloatPointer(2); Platform::getAccelerometerValues(param1, param2); return 0; } else { lua_pushstring(state, "lua_Platform_static_getAccelerometerValues - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getDisplayHeight(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { unsigned int result = Platform::getDisplayHeight(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getDisplayWidth(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { unsigned int result = Platform::getDisplayWidth(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadButtonCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); unsigned int result = Platform::getGamepadButtonCount(param1); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_getGamepadButtonCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadButtonState(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2); bool result = Platform::getGamepadButtonState(param1, param2); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_getGamepadButtonState - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadId(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); const char* result = Platform::getGamepadId(param1); // Push the return value onto the stack. lua_pushstring(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_getGamepadId - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadJoystickAxisValues(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(3, "Vector2", false); Platform::getGamepadJoystickAxisValues(param1, param2, param3); return 0; } else { lua_pushstring(state, "lua_Platform_static_getGamepadJoystickAxisValues - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadJoystickAxisX(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2); float result = Platform::getGamepadJoystickAxisX(param1, param2); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_getGamepadJoystickAxisX - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadJoystickAxisY(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2); float result = Platform::getGamepadJoystickAxisY(param1, param2); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_getGamepadJoystickAxisY - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadJoystickCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); unsigned int result = Platform::getGamepadJoystickCount(param1); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_getGamepadJoystickCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadTriggerCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); unsigned int result = Platform::getGamepadTriggerCount(param1); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_getGamepadTriggerCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadTriggerValue(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2); float result = Platform::getGamepadTriggerValue(param1, param2); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_getGamepadTriggerValue - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getGamepadsConnected(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { unsigned int result = Platform::getGamepadsConnected(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_hasMouse(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { bool result = Platform::hasMouse(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isCursorVisible(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { bool result = Platform::isCursorVisible(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isGamepadConnected(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); bool result = Platform::isGamepadConnected(param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_isGamepadConnected - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isGamepadJoystickActive(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2); bool result = Platform::isGamepadJoystickActive(param1, param2); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_isGamepadJoystickActive - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isGestureRegistered(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. Gesture::GestureEvent param1 = (Gesture::GestureEvent)lua_enumFromString_GestureGestureEvent(luaL_checkstring(state, 1)); bool result = Platform::isGestureRegistered(param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_isGestureRegistered - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isGestureSupported(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. Gesture::GestureEvent param1 = (Gesture::GestureEvent)lua_enumFromString_GestureGestureEvent(luaL_checkstring(state, 1)); bool result = Platform::isGestureSupported(param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_isGestureSupported - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isMouseCaptured(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { bool result = Platform::isMouseCaptured(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isMultiTouch(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { bool result = Platform::isMultiTouch(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isVsync(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { bool result = Platform::isVsync(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_keyEventInternal(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. Keyboard::KeyEvent param1 = (Keyboard::KeyEvent)lua_enumFromString_KeyboardKeyEvent(luaL_checkstring(state, 1)); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 2); Platform::keyEventInternal(param1, param2); return 0; } else { lua_pushstring(state, "lua_Platform_static_keyEventInternal - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_mouseEventInternal(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 4: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. Mouse::MouseEvent param1 = (Mouse::MouseEvent)lua_enumFromString_MouseMouseEvent(luaL_checkstring(state, 1)); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 2); // Get parameter 3 off the stack. int param3 = (int)luaL_checkint(state, 3); // Get parameter 4 off the stack. int param4 = (int)luaL_checkint(state, 4); bool result = Platform::mouseEventInternal(param1, param2, param3, param4); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Platform_static_mouseEventInternal - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 4)."); lua_error(state); break; } } return 0; } int lua_Platform_static_registerGesture(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. Gesture::GestureEvent param1 = (Gesture::GestureEvent)lua_enumFromString_GestureGestureEvent(luaL_checkstring(state, 1)); Platform::registerGesture(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_registerGesture - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_setAbsoluteTime(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. double param1 = (double)luaL_checknumber(state, 1); Platform::setAbsoluteTime(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_setAbsoluteTime - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_setCursorVisible(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 1); Platform::setCursorVisible(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_setCursorVisible - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_setMouseCaptured(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 1); Platform::setMouseCaptured(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_setMouseCaptured - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_setMultiTouch(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 1); Platform::setMultiTouch(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_setMultiTouch - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_setVsync(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 1); Platform::setVsync(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_setVsync - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_signalShutdown(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { Platform::signalShutdown(); return 0; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_sleep(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. long param1 = (long)luaL_checklong(state, 1); Platform::sleep(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_sleep - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_swapBuffers(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { Platform::swapBuffers(); return 0; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_touchEventInternal(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 4: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. Touch::TouchEvent param1 = (Touch::TouchEvent)lua_enumFromString_TouchTouchEvent(luaL_checkstring(state, 1)); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 2); // Get parameter 3 off the stack. int param3 = (int)luaL_checkint(state, 3); // Get parameter 4 off the stack. unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 4); Platform::touchEventInternal(param1, param2, param3, param4); return 0; } else { lua_pushstring(state, "lua_Platform_static_touchEventInternal - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 4)."); lua_error(state); break; } } return 0; } int lua_Platform_static_unregisterGesture(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. Gesture::GestureEvent param1 = (Gesture::GestureEvent)lua_enumFromString_GestureGestureEvent(luaL_checkstring(state, 1)); Platform::unregisterGesture(param1); return 0; } else { lua_pushstring(state, "lua_Platform_static_unregisterGesture - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } }