#include "Base.h" #include "ScriptController.h" #include "lua_ScriptTargetEventRegistryEvent.h" #include "Base.h" #include "ScriptController.h" #include "ScriptTarget.h" namespace gameplay { void luaRegister_ScriptTargetEventRegistryEvent() { const luaL_Reg lua_members[] = { {"args", lua_ScriptTargetEventRegistryEvent_args}, {"name", lua_ScriptTargetEventRegistryEvent_name}, {"registry", lua_ScriptTargetEventRegistryEvent_registry}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; scopePath.push_back("ScriptTarget"); scopePath.push_back("EventRegistry"); gameplay::ScriptUtil::registerClass("ScriptTargetEventRegistryEvent", lua_members, lua_ScriptTargetEventRegistryEvent__init, lua_ScriptTargetEventRegistryEvent__gc, lua_statics, scopePath); } static ScriptTarget::EventRegistry::Event* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "ScriptTargetEventRegistryEvent"); luaL_argcheck(state, userdata != NULL, 1, "'ScriptTargetEventRegistryEvent' expected."); return (ScriptTarget::EventRegistry::Event*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance; } int lua_ScriptTargetEventRegistryEvent__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "ScriptTargetEventRegistryEvent"); luaL_argcheck(state, userdata != NULL, 1, "'ScriptTargetEventRegistryEvent' expected."); gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata; if (object->owns) { ScriptTarget::EventRegistry::Event* instance = (ScriptTarget::EventRegistry::Event*)object->instance; SAFE_DELETE(instance); } return 0; } lua_pushstring(state, "lua_ScriptTargetEventRegistryEvent__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_ScriptTargetEventRegistryEvent__init(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)new ScriptTarget::EventRegistry::Event(); if (returnPtr) { gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "ScriptTargetEventRegistryEvent"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_ScriptTargetEventRegistryEvent_args(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } ScriptTarget::EventRegistry::Event* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. std::string param2 = gameplay::ScriptUtil::getString(2, true); instance->args = param2; return 0; } else { std::string result = instance->args; // Push the return value onto the stack. lua_pushstring(state, result.c_str()); return 1; } } int lua_ScriptTargetEventRegistryEvent_name(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } ScriptTarget::EventRegistry::Event* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. std::string param2 = gameplay::ScriptUtil::getString(2, true); instance->name = param2; return 0; } else { std::string result = instance->name; // Push the return value onto the stack. lua_pushstring(state, result.c_str()); return 1; } } int lua_ScriptTargetEventRegistryEvent_registry(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } ScriptTarget::EventRegistry::Event* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. GP_WARN("Attempting to get parameter 2 with unrecognized type classgameplay_1_1_script_target_1_1_event_registry as an unsigned integer."); classgameplay_1_1_script_target_1_1_event_registry* param2 = (classgameplay_1_1_script_target_1_1_event_registry)luaL_checkunsigned(state, 2); memcpy(instance->registry, param2, sizeof() * classgameplay_1_1_script_target_1_1_event_registry); return 0; } else { classgameplay_1_1_script_target_1_1_event_registry* result = instance->registry; // Push the return value onto the stack. lua_pushlightuserdata(state, result); return 1; } } }