set(GAME_NAME sample-lua) set(GAME_SRC src/LuaGame.cpp src/LuaGame.h ) add_executable(${GAME_NAME} ${GAME_SRC} ) target_link_libraries(${GAME_NAME} ${GAMEPLAY_LIBRARIES}) set_target_properties(${GAME_NAME} PROPERTIES OUTPUT_NAME "${GAME_NAME}" CLEAN_DIRECT_OUTPUT 1 ) source_group(res FILES ${GAME_RES} ${GAMEPLAY_RES} ${GAMEPLAY_RES_SHADERS} ${GAMEPLAY_RES_UI}) source_group(src FILES ${GAME_SRC}) COPY_RES( ${GAME_NAME} ) COPY_RES_EXTRA( ${GAME_NAME} ${CMAKE_SOURCE_DIR}/gameplay res/logo_powered_white.png res/shaders/* res/ui/* )