DebugMem x64 Debug x64 Release x64 {04EAF3E5-0F9E-AF4D-53F9-269CE114211F} Win32Proj sample-lua Application true Unicode v120 Application true Unicode v120 Application false true Unicode v120 true $(Configuration)\ $(ExecutablePath) $(Configuration)\ true $(Configuration)\ $(ExecutablePath) $(Configuration)\ false $(Configuration)\ $(Configuration)\ Level3 Disabled WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) ..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include true MultiThreadedDLL Windows true OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies) ..\..\external-deps\lua\lib\windows\x64\Debug;..\..\external-deps\bullet\lib\windows\x64\Debug;..\..\external-deps\openal\lib\windows\x64\Debug;..\..\external-deps\ogg\lib\windows\x64\Debug;..\..\external-deps\vorbis\lib\windows\x64\Debug;..\..\external-deps\glew\lib\windows\x64\Debug;..\..\external-deps\png\lib\windows\x64\Debug;..\..\external-deps\zlib\lib\windows\x64\Debug;..\..\gameplay\windows\x64\Debug xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d copy ..\..\gameplay\res\logo_powered_white.png res Level3 Disabled WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions) ..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include true false false MultiThreadedDLL Windows true OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies) ..\..\external-deps\lua\lib\windows\x64\Debug;..\..\external-deps\bullet\lib\windows\x64\Debug;..\..\external-deps\openal\lib\windows\x64\Debug;..\..\external-deps\ogg\lib\windows\x64\Debug;..\..\external-deps\vorbis\lib\windows\x64\Debug;..\..\external-deps\glew\lib\windows\x64\Debug;..\..\external-deps\png\lib\windows\x64\Debug;..\..\external-deps\zlib\lib\windows\x64\Debug;..\..\gameplay\windows\x64\DebugMem xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d copy ..\..\gameplay\res\logo_powered_white.png res Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) ..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include Windows true true true OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies) ..\..\external-deps\lua\lib\windows\x64\Release;..\..\external-deps\bullet\lib\windows\x64\Release;..\..\external-deps\openal\lib\windows\x64\Release;..\..\external-deps\ogg\lib\windows\x64\Release;..\..\external-deps\vorbis\lib\windows\x64\Release;..\..\external-deps\glew\lib\windows\x64\Release;..\..\external-deps\png\lib\windows\x64\Release;..\..\external-deps\zlib\lib\windows\x64\Release;..\..\gameplay\windows\x64\Release xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d copy ..\..\gameplay\res\logo_powered_white.png res Designer