DebugMem
x64
Debug
x64
Release
x64
{04EAF3E5-0F9E-AF4D-53F9-269CE114211F}
Win32Proj
sample-lua
Application
true
Unicode
v120
Application
true
Unicode
v120
Application
false
true
Unicode
v120
true
$(Configuration)\
$(ExecutablePath)
$(Configuration)\
true
$(Configuration)\
$(ExecutablePath)
$(Configuration)\
false
$(Configuration)\
$(Configuration)\
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include
true
MultiThreadedDLL
Windows
true
OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)
..\..\external-deps\lua\lib\windows\x64\Debug;..\..\external-deps\bullet\lib\windows\x64\Debug;..\..\external-deps\openal\lib\windows\x64\Debug;..\..\external-deps\ogg\lib\windows\x64\Debug;..\..\external-deps\vorbis\lib\windows\x64\Debug;..\..\external-deps\glew\lib\windows\x64\Debug;..\..\external-deps\png\lib\windows\x64\Debug;..\..\external-deps\zlib\lib\windows\x64\Debug;..\..\gameplay\windows\x64\Debug
xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d
xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d
copy ..\..\gameplay\res\logo_powered_white.png res
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)
..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include
true
false
false
MultiThreadedDLL
Windows
true
OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)
..\..\external-deps\lua\lib\windows\x64\Debug;..\..\external-deps\bullet\lib\windows\x64\Debug;..\..\external-deps\openal\lib\windows\x64\Debug;..\..\external-deps\ogg\lib\windows\x64\Debug;..\..\external-deps\vorbis\lib\windows\x64\Debug;..\..\external-deps\glew\lib\windows\x64\Debug;..\..\external-deps\png\lib\windows\x64\Debug;..\..\external-deps\zlib\lib\windows\x64\Debug;..\..\gameplay\windows\x64\DebugMem
xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d
xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d
copy ..\..\gameplay\res\logo_powered_white.png res
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
..\..\gameplay\src;..\..\external-deps\bullet\include;..\..\external-deps\lua\include;..\..\external-deps\openal\include\AL;..\..\external-deps\ogg\include;..\..\external-deps\vorbis\include;..\..\external-deps\png\include;..\..\external-deps\zlib\include;..\..\external-deps\glew\include
Windows
true
true
true
OpenGL32.lib;GLU32.lib;GLEW.lib;OpenAL.lib;lua.lib;png.lib;zlib.lib;gameplay.lib;ogg.lib;vorbis.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)
..\..\external-deps\lua\lib\windows\x64\Release;..\..\external-deps\bullet\lib\windows\x64\Release;..\..\external-deps\openal\lib\windows\x64\Release;..\..\external-deps\ogg\lib\windows\x64\Release;..\..\external-deps\vorbis\lib\windows\x64\Release;..\..\external-deps\glew\lib\windows\x64\Release;..\..\external-deps\png\lib\windows\x64\Release;..\..\external-deps\zlib\lib\windows\x64\Release;..\..\gameplay\windows\x64\Release
xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d
xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d
copy ..\..\gameplay\res\logo_powered_white.png res
Designer