#ifndef CONSTANTS_H_ #define CONSTANTS_H_ #include "string" namespace gameplay { extern const std::string SPOT_LIGHT; extern const std::string POINT_LIGHT; extern const std::string VERTEX_COLOR; extern const std::string SPECULAR; extern const std::string LINEAR; extern const std::string CLAMP; extern const std::string REPEAT; extern const std::string LINEAR_MIPMAP_LINEAR; extern const std::string WORLD_VIEW_PROJECTION_MATRIX; extern const std::string TEXTURE_REPEAT; extern const std::string TEXTURE_OFFSET; extern const std::string u_diffuseTexture; extern const std::string MIN_FILTER; extern const std::string MAG_FILTER; } #endif