#include "Base.h" #include "ScriptController.h" #include "lua_MaterialParameter.h" #include "Animation.h" #include "AnimationTarget.h" #include "Base.h" #include "Game.h" #include "MaterialParameter.h" #include "Node.h" #include "Ref.h" #include "lua_CurveInterpolationType.h" namespace gameplay { void luaRegister_MaterialParameter() { const luaL_Reg lua_members[] = { {"addRef", lua_MaterialParameter_addRef}, {"bindValue", lua_MaterialParameter_bindValue}, {"createAnimation", lua_MaterialParameter_createAnimation}, {"createAnimationFromBy", lua_MaterialParameter_createAnimationFromBy}, {"createAnimationFromTo", lua_MaterialParameter_createAnimationFromTo}, {"destroyAnimation", lua_MaterialParameter_destroyAnimation}, {"getAnimation", lua_MaterialParameter_getAnimation}, {"getAnimationPropertyComponentCount", lua_MaterialParameter_getAnimationPropertyComponentCount}, {"getAnimationPropertyValue", lua_MaterialParameter_getAnimationPropertyValue}, {"getName", lua_MaterialParameter_getName}, {"getRefCount", lua_MaterialParameter_getRefCount}, {"release", lua_MaterialParameter_release}, {"setAnimationPropertyValue", lua_MaterialParameter_setAnimationPropertyValue}, {"setValue", lua_MaterialParameter_setValue}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"ANIMATE_UNIFORM", lua_MaterialParameter_static_ANIMATE_UNIFORM}, {NULL, NULL} }; std::vector scopePath; ScriptUtil::registerClass("MaterialParameter", lua_members, NULL, lua_MaterialParameter__gc, lua_statics, scopePath); } static MaterialParameter* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "MaterialParameter"); luaL_argcheck(state, userdata != NULL, 1, "'MaterialParameter' expected."); return (MaterialParameter*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_MaterialParameter__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "MaterialParameter"); luaL_argcheck(state, userdata != NULL, 1, "'MaterialParameter' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { MaterialParameter* instance = (MaterialParameter*)object->instance; SAFE_RELEASE(instance); } return 0; } else { lua_pushstring(state, "lua_MaterialParameter__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_addRef(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MaterialParameter* instance = getInstance(state); instance->addRef(); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_addRef - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_bindValue(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. Node* param1 = ScriptUtil::getObjectPointer(2, "Node", false); // Get parameter 2 off the stack. const char* param2 = ScriptUtil::getString(3, false); MaterialParameter* instance = getInstance(state); instance->bindValue(param1, param2); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_bindValue - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_createAnimation(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. const char* param2 = ScriptUtil::getString(3, false); MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimation(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. Properties* param2 = ScriptUtil::getObjectPointer(3, "Properties", false); MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimation(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MaterialParameter_createAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 7: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER && (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) && (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) && (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 3); // Get parameter 3 off the stack. unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. unsigned long* param4 = ScriptUtil::getUnsignedLongPointer(5); // Get parameter 5 off the stack. float* param5 = ScriptUtil::getFloatPointer(6); // Get parameter 6 off the stack. Curve::InterpolationType param6 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 7)); MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MaterialParameter_createAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 9: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER && (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) && (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) && (lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA) && (lua_type(state, 8) == LUA_TTABLE || lua_type(state, 8) == LUA_TLIGHTUSERDATA) && (lua_type(state, 9) == LUA_TSTRING || lua_type(state, 9) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 3); // Get parameter 3 off the stack. unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. unsigned long* param4 = ScriptUtil::getUnsignedLongPointer(5); // Get parameter 5 off the stack. float* param5 = ScriptUtil::getFloatPointer(6); // Get parameter 6 off the stack. float* param6 = ScriptUtil::getFloatPointer(7); // Get parameter 7 off the stack. float* param7 = ScriptUtil::getFloatPointer(8); // Get parameter 8 off the stack. Curve::InterpolationType param8 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 9)); MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6, param7, param8); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MaterialParameter_createAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3, 7 or 9)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_createAnimationFromBy(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 7: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) && (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) && (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) && lua_type(state, 7) == LUA_TNUMBER) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 3); // Get parameter 3 off the stack. float* param3 = ScriptUtil::getFloatPointer(4); // Get parameter 4 off the stack. float* param4 = ScriptUtil::getFloatPointer(5); // Get parameter 5 off the stack. Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6)); // Get parameter 6 off the stack. unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7); MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimationFromBy(param1, param2, param3, param4, param5, param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MaterialParameter_createAnimationFromBy - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 7)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_createAnimationFromTo(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 7: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) && (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) && (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) && lua_type(state, 7) == LUA_TNUMBER) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 3); // Get parameter 3 off the stack. float* param3 = ScriptUtil::getFloatPointer(4); // Get parameter 4 off the stack. float* param4 = ScriptUtil::getFloatPointer(5); // Get parameter 5 off the stack. Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6)); // Get parameter 6 off the stack. unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7); MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MaterialParameter_createAnimationFromTo - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 7)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_destroyAnimation(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MaterialParameter* instance = getInstance(state); instance->destroyAnimation(); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_destroyAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); MaterialParameter* instance = getInstance(state); instance->destroyAnimation(param1); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_destroyAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_getAnimation(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->getAnimation(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MaterialParameter_getAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->getAnimation(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MaterialParameter_getAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_getAnimationPropertyComponentCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); MaterialParameter* instance = getInstance(state); unsigned int result = instance->getAnimationPropertyComponentCount(param1); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_MaterialParameter_getAnimationPropertyComponentCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_getAnimationPropertyValue(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); // Get parameter 2 off the stack. AnimationValue* param2 = ScriptUtil::getObjectPointer(3, "AnimationValue", false); MaterialParameter* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_getAnimationPropertyValue - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_getName(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MaterialParameter* instance = getInstance(state); const char* result = instance->getName(); // Push the return value onto the stack. lua_pushstring(state, result); return 1; } else { lua_pushstring(state, "lua_MaterialParameter_getName - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_getRefCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MaterialParameter* instance = getInstance(state); unsigned int result = instance->getRefCount(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_MaterialParameter_getRefCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_release(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MaterialParameter* instance = getInstance(state); instance->release(); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_release - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_setAnimationPropertyValue(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); // Get parameter 2 off the stack. AnimationValue* param2 = ScriptUtil::getObjectPointer(3, "AnimationValue", false); MaterialParameter* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); // Get parameter 2 off the stack. AnimationValue* param2 = ScriptUtil::getObjectPointer(3, "AnimationValue", false); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 4); MaterialParameter* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3 or 4)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_setValue(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA)) { // Get parameter 1 off the stack. float* param1 = ScriptUtil::getFloatPointer(2); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA)) { // Get parameter 1 off the stack. int* param1 = ScriptUtil::getIntPointer(2); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector2* param1 = ScriptUtil::getObjectPointer(2, "Vector2", true); MaterialParameter* instance = getInstance(state); instance->setValue(*param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector2* param1 = ScriptUtil::getObjectPointer(2, "Vector2", false); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptUtil::getObjectPointer(2, "Vector3", true); MaterialParameter* instance = getInstance(state); instance->setValue(*param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptUtil::getObjectPointer(2, "Vector3", false); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector4* param1 = ScriptUtil::getObjectPointer(2, "Vector4", true); MaterialParameter* instance = getInstance(state); instance->setValue(*param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector4* param1 = ScriptUtil::getObjectPointer(2, "Vector4", false); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Matrix* param1 = ScriptUtil::getObjectPointer(2, "Matrix", true); MaterialParameter* instance = getInstance(state); instance->setValue(*param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Matrix* param1 = ScriptUtil::getObjectPointer(2, "Matrix", false); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Texture::Sampler* param1 = ScriptUtil::getObjectPointer(2, "TextureSampler", false); MaterialParameter* instance = getInstance(state); instance->setValue(param1); return 0; } else { lua_pushstring(state, "lua_MaterialParameter_setValue - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. float* param1 = ScriptUtil::getFloatPointer(2); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3); MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. int* param1 = ScriptUtil::getIntPointer(2); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3); MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. Vector2* param1 = ScriptUtil::getObjectPointer(2, "Vector2", false); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3); MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. Vector3* param1 = ScriptUtil::getObjectPointer(2, "Vector3", false); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3); MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. Vector4* param1 = ScriptUtil::getObjectPointer(2, "Vector4", false); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3); MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. Matrix* param1 = ScriptUtil::getObjectPointer(2, "Matrix", false); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3); MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. bool param2 = ScriptUtil::luaCheckBool(state, 3); MaterialParameter* instance = getInstance(state); void* returnPtr = (void*)instance->setValue(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "TextureSampler"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MaterialParameter_setValue - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 3)."); lua_error(state); break; } } return 0; } int lua_MaterialParameter_static_ANIMATE_UNIFORM(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 0) { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); } int result = MaterialParameter::ANIMATE_UNIFORM; // Push the return value onto the stack. lua_pushinteger(state, result); return 1; } }