#include "Base.h" #include "ScriptController.h" #include "lua_RenderState.h" #include "Base.h" #include "Game.h" #include "Node.h" #include "Pass.h" #include "Ref.h" #include "RenderState.h" #include "Technique.h" #include "lua_RenderStateAutoBinding.h" #include "lua_RenderStateBlend.h" namespace gameplay { void luaRegister_RenderState() { const luaL_Reg lua_members[] = { {"addRef", lua_RenderState_addRef}, {"getParameter", lua_RenderState_getParameter}, {"getRefCount", lua_RenderState_getRefCount}, {"getStateBlock", lua_RenderState_getStateBlock}, {"release", lua_RenderState_release}, {"setParameterAutoBinding", lua_RenderState_setParameterAutoBinding}, {"setStateBlock", lua_RenderState_setStateBlock}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("RenderState", lua_members, NULL, lua_RenderState__gc, lua_statics, scopePath); } static RenderState* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "RenderState"); luaL_argcheck(state, userdata != NULL, 1, "'RenderState' expected."); return (RenderState*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_RenderState__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "RenderState"); luaL_argcheck(state, userdata != NULL, 1, "'RenderState' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { RenderState* instance = (RenderState*)object->instance; SAFE_RELEASE(instance); } return 0; } else { lua_pushstring(state, "lua_RenderState__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_RenderState_addRef(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { RenderState* instance = getInstance(state); instance->addRef(); return 0; } else { lua_pushstring(state, "lua_RenderState_addRef - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_RenderState_getParameter(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); RenderState* instance = getInstance(state); void* returnPtr = (void*)instance->getParameter(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "MaterialParameter"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_RenderState_getParameter - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_RenderState_getRefCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { RenderState* instance = getInstance(state); unsigned int result = instance->getRefCount(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_RenderState_getRefCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_RenderState_getStateBlock(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { RenderState* instance = getInstance(state); void* returnPtr = (void*)instance->getStateBlock(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "RenderStateStateBlock"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_RenderState_getStateBlock - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_RenderState_release(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { RenderState* instance = getInstance(state); instance->release(); return 0; } else { lua_pushstring(state, "lua_RenderState_release - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_RenderState_setParameterAutoBinding(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. RenderState::AutoBinding param2 = (RenderState::AutoBinding)lua_enumFromString_RenderStateAutoBinding(luaL_checkstring(state, 3)); RenderState* instance = getInstance(state); instance->setParameterAutoBinding(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. const char* param2 = ScriptUtil::getString(3, false); RenderState* instance = getInstance(state); instance->setParameterAutoBinding(param1, param2); return 0; } else { lua_pushstring(state, "lua_RenderState_setParameterAutoBinding - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_RenderState_setStateBlock(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. RenderState::StateBlock* param1 = ScriptUtil::getObjectPointer(2, "RenderStateStateBlock", false); RenderState* instance = getInstance(state); instance->setStateBlock(param1); return 0; } else { lua_pushstring(state, "lua_RenderState_setStateBlock - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } }