#ifndef MATERIALPARAMETER_H_ #define MATERIALPARAMETER_H_ #include "Object.h" namespace gameplay { class MaterialParameter : public Object { public: /** * Constructor. */ MaterialParameter(void); /** * Destructor. */ virtual ~MaterialParameter(void); virtual unsigned int getTypeId(void) const; virtual const char* getElementName(void) const; virtual void writeBinary(FILE* file); virtual void writeText(FILE* file); private: std::vector _value; unsigned int _type; }; } #endif