#include "Base.h" #include "ScriptController.h" #include "lua_PhysicsGhostObject.h" #include "Animation.h" #include "AnimationTarget.h" #include "Base.h" #include "Game.h" #include "Node.h" #include "PhysicsCollisionObject.h" #include "PhysicsController.h" #include "PhysicsGhostObject.h" #include "ScriptListener.h" #include "Transform.h" #include "lua_CurveInterpolationType.h" #include "lua_PhysicsCollisionObjectCollisionListenerEventType.h" #include "lua_PhysicsCollisionObjectType.h" #include "lua_PhysicsCollisionShapeType.h" namespace gameplay { void luaRegister_PhysicsGhostObject() { const luaL_Reg lua_members[] = { {"addCollisionListener", lua_PhysicsGhostObject_addCollisionListener}, {"collidesWith", lua_PhysicsGhostObject_collidesWith}, {"getCollisionShape", lua_PhysicsGhostObject_getCollisionShape}, {"getNode", lua_PhysicsGhostObject_getNode}, {"getShapeType", lua_PhysicsGhostObject_getShapeType}, {"getType", lua_PhysicsGhostObject_getType}, {"isDynamic", lua_PhysicsGhostObject_isDynamic}, {"isEnabled", lua_PhysicsGhostObject_isEnabled}, {"isKinematic", lua_PhysicsGhostObject_isKinematic}, {"removeCollisionListener", lua_PhysicsGhostObject_removeCollisionListener}, {"setEnabled", lua_PhysicsGhostObject_setEnabled}, {"transformChanged", lua_PhysicsGhostObject_transformChanged}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("PhysicsGhostObject", lua_members, NULL, NULL, lua_statics, scopePath); } static PhysicsGhostObject* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "PhysicsGhostObject"); luaL_argcheck(state, userdata != NULL, 1, "'PhysicsGhostObject' expected."); return (PhysicsGhostObject*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_PhysicsGhostObject_addCollisionListener(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. PhysicsCollisionObject::CollisionListener* param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObjectCollisionListener", false); PhysicsGhostObject* instance = getInstance(state); instance->addCollisionListener(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); PhysicsGhostObject* instance = getInstance(state); instance->addCollisionListener(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsGhostObject_addCollisionListener - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. PhysicsCollisionObject::CollisionListener* param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObjectCollisionListener", false); // Get parameter 2 off the stack. PhysicsCollisionObject* param2 = ScriptUtil::getObjectPointer(3, "PhysicsCollisionObject", false); PhysicsGhostObject* instance = getInstance(state); instance->addCollisionListener(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. PhysicsCollisionObject* param2 = ScriptUtil::getObjectPointer(3, "PhysicsCollisionObject", false); PhysicsGhostObject* instance = getInstance(state); instance->addCollisionListener(param1, param2); return 0; } else { lua_pushstring(state, "lua_PhysicsGhostObject_addCollisionListener - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 3)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_collidesWith(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. PhysicsCollisionObject* param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObject", false); PhysicsGhostObject* instance = getInstance(state); bool result = instance->collidesWith(param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsGhostObject_collidesWith - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_getCollisionShape(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsGhostObject* instance = getInstance(state); void* returnPtr = (void*)instance->getCollisionShape(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsCollisionShape"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsGhostObject_getCollisionShape - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_getNode(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsGhostObject* instance = getInstance(state); void* returnPtr = (void*)instance->getNode(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Node"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsGhostObject_getNode - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_getShapeType(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsGhostObject* instance = getInstance(state); PhysicsCollisionShape::Type result = instance->getShapeType(); // Push the return value onto the stack. lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionShapeType(result)); return 1; } else { lua_pushstring(state, "lua_PhysicsGhostObject_getShapeType - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_getType(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsGhostObject* instance = getInstance(state); PhysicsCollisionObject::Type result = instance->getType(); // Push the return value onto the stack. lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionObjectType(result)); return 1; } else { lua_pushstring(state, "lua_PhysicsGhostObject_getType - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_isDynamic(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsGhostObject* instance = getInstance(state); bool result = instance->isDynamic(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsGhostObject_isDynamic - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_isEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsGhostObject* instance = getInstance(state); bool result = instance->isEnabled(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsGhostObject_isEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_isKinematic(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsGhostObject* instance = getInstance(state); bool result = instance->isKinematic(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsGhostObject_isKinematic - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_removeCollisionListener(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. PhysicsCollisionObject::CollisionListener* param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObjectCollisionListener", false); PhysicsGhostObject* instance = getInstance(state); instance->removeCollisionListener(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); PhysicsGhostObject* instance = getInstance(state); instance->removeCollisionListener(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsGhostObject_removeCollisionListener - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. PhysicsCollisionObject::CollisionListener* param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObjectCollisionListener", false); // Get parameter 2 off the stack. PhysicsCollisionObject* param2 = ScriptUtil::getObjectPointer(3, "PhysicsCollisionObject", false); PhysicsGhostObject* instance = getInstance(state); instance->removeCollisionListener(param1, param2); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. PhysicsCollisionObject* param2 = ScriptUtil::getObjectPointer(3, "PhysicsCollisionObject", false); PhysicsGhostObject* instance = getInstance(state); instance->removeCollisionListener(param1, param2); return 0; } else { lua_pushstring(state, "lua_PhysicsGhostObject_removeCollisionListener - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 3)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_setEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 2); PhysicsGhostObject* instance = getInstance(state); instance->setEnabled(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsGhostObject_setEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsGhostObject_transformChanged(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. Transform* param1 = ScriptUtil::getObjectPointer(2, "Transform", false); // Get parameter 2 off the stack. long param2 = (long)luaL_checklong(state, 3); PhysicsGhostObject* instance = getInstance(state); instance->transformChanged(param1, param2); return 0; } else { lua_pushstring(state, "lua_PhysicsGhostObject_transformChanged - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } }