#include "Base.h" #include "ScriptController.h" #include "lua_SceneLoader.h" #include "AudioSource.h" #include "Base.h" #include "Bundle.h" #include "Game.h" #include "SceneLoader.h" namespace gameplay { void luaRegister_SceneLoader() { const luaL_Reg lua_members[] = { {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("SceneLoader", lua_members, lua_SceneLoader__init, lua_SceneLoader__gc, lua_statics, scopePath); } static SceneLoader* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "SceneLoader"); luaL_argcheck(state, userdata != NULL, 1, "'SceneLoader' expected."); return (SceneLoader*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_SceneLoader__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "SceneLoader"); luaL_argcheck(state, userdata != NULL, 1, "'SceneLoader' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { SceneLoader* instance = (SceneLoader*)object->instance; SAFE_DELETE(instance); } return 0; } else { lua_pushstring(state, "lua_SceneLoader__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_SceneLoader__init(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)new SceneLoader(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "SceneLoader"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } }