#include "Base.h" #include "ScriptController.h" #include "lua_PhysicsHingeConstraint.h" #include "Base.h" #include "Game.h" #include "Node.h" #include "PhysicsConstraint.h" #include "PhysicsHingeConstraint.h" #include "PhysicsRigidBody.h" namespace gameplay { void luaRegister_PhysicsHingeConstraint() { const luaL_Reg lua_members[] = { {"getBreakingImpulse", lua_PhysicsHingeConstraint_getBreakingImpulse}, {"isEnabled", lua_PhysicsHingeConstraint_isEnabled}, {"setBreakingImpulse", lua_PhysicsHingeConstraint_setBreakingImpulse}, {"setEnabled", lua_PhysicsHingeConstraint_setEnabled}, {"setLimits", lua_PhysicsHingeConstraint_setLimits}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"centerOfMassMidpoint", lua_PhysicsHingeConstraint_static_centerOfMassMidpoint}, {"getRotationOffset", lua_PhysicsHingeConstraint_static_getRotationOffset}, {"getTranslationOffset", lua_PhysicsHingeConstraint_static_getTranslationOffset}, {NULL, NULL} }; std::vector scopePath; ScriptUtil::registerClass("PhysicsHingeConstraint", lua_members, NULL, NULL, lua_statics, scopePath); } static PhysicsHingeConstraint* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "PhysicsHingeConstraint"); luaL_argcheck(state, userdata != NULL, 1, "'PhysicsHingeConstraint' expected."); return (PhysicsHingeConstraint*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_PhysicsHingeConstraint_getBreakingImpulse(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsHingeConstraint* instance = getInstance(state); float result = instance->getBreakingImpulse(); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_getBreakingImpulse - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsHingeConstraint_isEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsHingeConstraint* instance = getInstance(state); bool result = instance->isEnabled(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_isEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsHingeConstraint_setBreakingImpulse(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsHingeConstraint* instance = getInstance(state); instance->setBreakingImpulse(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_setBreakingImpulse - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsHingeConstraint_setEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 2); PhysicsHingeConstraint* instance = getInstance(state); instance->setEnabled(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_setEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsHingeConstraint_setLimits(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); PhysicsHingeConstraint* instance = getInstance(state); instance->setLimits(param1, param2); return 0; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_setLimits - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 4); PhysicsHingeConstraint* instance = getInstance(state); instance->setLimits(param1, param2, param3); return 0; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_setLimits - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3 or 4)."); lua_error(state); break; } } return 0; } int lua_PhysicsHingeConstraint_static_centerOfMassMidpoint(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Node", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(2, "Node", false); void* returnPtr = (void*)new Vector3(PhysicsHingeConstraint::centerOfMassMidpoint(param1, param2)); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Vector3"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_static_centerOfMassMidpoint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsHingeConstraint_static_getRotationOffset(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Node", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(2, "Vector3", true); void* returnPtr = (void*)new Quaternion(PhysicsHingeConstraint::getRotationOffset(param1, *param2)); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_static_getRotationOffset - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsHingeConstraint_static_getTranslationOffset(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Node", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(2, "Vector3", true); void* returnPtr = (void*)new Vector3(PhysicsHingeConstraint::getTranslationOffset(param1, *param2)); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Vector3"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsHingeConstraint_static_getTranslationOffset - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } }