#include "Base.h" #include "ScriptController.h" #include "lua_MeshBatch.h" #include "Base.h" #include "MeshBatch.h" #include "lua_MeshPrimitiveType.h" namespace gameplay { void luaRegister_MeshBatch() { const luaL_Reg lua_members[] = { {"draw", lua_MeshBatch_draw}, {"finish", lua_MeshBatch_finish}, {"getCapacity", lua_MeshBatch_getCapacity}, {"getMaterial", lua_MeshBatch_getMaterial}, {"setCapacity", lua_MeshBatch_setCapacity}, {"start", lua_MeshBatch_start}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"create", lua_MeshBatch_static_create}, {NULL, NULL} }; std::vector scopePath; ScriptUtil::registerClass("MeshBatch", lua_members, NULL, lua_MeshBatch__gc, lua_statics, scopePath); } static MeshBatch* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "MeshBatch"); luaL_argcheck(state, userdata != NULL, 1, "'MeshBatch' expected."); return (MeshBatch*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_MeshBatch__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "MeshBatch"); luaL_argcheck(state, userdata != NULL, 1, "'MeshBatch' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { MeshBatch* instance = (MeshBatch*)object->instance; SAFE_DELETE(instance); } return 0; } else { lua_pushstring(state, "lua_MeshBatch__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MeshBatch_draw(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MeshBatch* instance = getInstance(state); instance->draw(); return 0; } else { lua_pushstring(state, "lua_MeshBatch_draw - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MeshBatch_finish(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MeshBatch* instance = getInstance(state); instance->finish(); return 0; } else { lua_pushstring(state, "lua_MeshBatch_finish - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MeshBatch_getCapacity(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MeshBatch* instance = getInstance(state); unsigned int result = instance->getCapacity(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_MeshBatch_getCapacity - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MeshBatch_getMaterial(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MeshBatch* instance = getInstance(state); void* returnPtr = (void*)instance->getMaterial(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Material"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MeshBatch_getMaterial - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MeshBatch_setCapacity(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2); MeshBatch* instance = getInstance(state); instance->setCapacity(param1); return 0; } else { lua_pushstring(state, "lua_MeshBatch_setCapacity - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_MeshBatch_start(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { MeshBatch* instance = getInstance(state); instance->start(); return 0; } else { lua_pushstring(state, "lua_MeshBatch_start - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_MeshBatch_static_create(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) && lua_type(state, 4) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. VertexFormat* param1 = ScriptUtil::getObjectPointer(1, "VertexFormat", true); // Get parameter 2 off the stack. Mesh::PrimitiveType param2 = (Mesh::PrimitiveType)lua_enumFromString_MeshPrimitiveType(luaL_checkstring(state, 2)); // Get parameter 3 off the stack. const char* param3 = ScriptUtil::getString(3, false); // Get parameter 4 off the stack. bool param4 = ScriptUtil::luaCheckBool(state, 4); void* returnPtr = (void*)MeshBatch::create(*param1, param2, param3, param4); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "MeshBatch"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) && lua_type(state, 4) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. VertexFormat* param1 = ScriptUtil::getObjectPointer(1, "VertexFormat", true); // Get parameter 2 off the stack. Mesh::PrimitiveType param2 = (Mesh::PrimitiveType)lua_enumFromString_MeshPrimitiveType(luaL_checkstring(state, 2)); // Get parameter 3 off the stack. Material* param3 = ScriptUtil::getObjectPointer(3, "Material", false); // Get parameter 4 off the stack. bool param4 = ScriptUtil::luaCheckBool(state, 4); void* returnPtr = (void*)MeshBatch::create(*param1, param2, param3, param4); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "MeshBatch"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MeshBatch_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 5: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) && lua_type(state, 4) == LUA_TBOOLEAN && lua_type(state, 5) == LUA_TNUMBER) { // Get parameter 1 off the stack. VertexFormat* param1 = ScriptUtil::getObjectPointer(1, "VertexFormat", true); // Get parameter 2 off the stack. Mesh::PrimitiveType param2 = (Mesh::PrimitiveType)lua_enumFromString_MeshPrimitiveType(luaL_checkstring(state, 2)); // Get parameter 3 off the stack. const char* param3 = ScriptUtil::getString(3, false); // Get parameter 4 off the stack. bool param4 = ScriptUtil::luaCheckBool(state, 4); // Get parameter 5 off the stack. unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 5); void* returnPtr = (void*)MeshBatch::create(*param1, param2, param3, param4, param5); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "MeshBatch"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) && lua_type(state, 4) == LUA_TBOOLEAN && lua_type(state, 5) == LUA_TNUMBER) { // Get parameter 1 off the stack. VertexFormat* param1 = ScriptUtil::getObjectPointer(1, "VertexFormat", true); // Get parameter 2 off the stack. Mesh::PrimitiveType param2 = (Mesh::PrimitiveType)lua_enumFromString_MeshPrimitiveType(luaL_checkstring(state, 2)); // Get parameter 3 off the stack. Material* param3 = ScriptUtil::getObjectPointer(3, "Material", false); // Get parameter 4 off the stack. bool param4 = ScriptUtil::luaCheckBool(state, 4); // Get parameter 5 off the stack. unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 5); void* returnPtr = (void*)MeshBatch::create(*param1, param2, param3, param4, param5); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "MeshBatch"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MeshBatch_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 6: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) && lua_type(state, 4) == LUA_TBOOLEAN && lua_type(state, 5) == LUA_TNUMBER && lua_type(state, 6) == LUA_TNUMBER) { // Get parameter 1 off the stack. VertexFormat* param1 = ScriptUtil::getObjectPointer(1, "VertexFormat", true); // Get parameter 2 off the stack. Mesh::PrimitiveType param2 = (Mesh::PrimitiveType)lua_enumFromString_MeshPrimitiveType(luaL_checkstring(state, 2)); // Get parameter 3 off the stack. const char* param3 = ScriptUtil::getString(3, false); // Get parameter 4 off the stack. bool param4 = ScriptUtil::luaCheckBool(state, 4); // Get parameter 5 off the stack. unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 5); // Get parameter 6 off the stack. unsigned int param6 = (unsigned int)luaL_checkunsigned(state, 6); void* returnPtr = (void*)MeshBatch::create(*param1, param2, param3, param4, param5, param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "MeshBatch"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) && lua_type(state, 4) == LUA_TBOOLEAN && lua_type(state, 5) == LUA_TNUMBER && lua_type(state, 6) == LUA_TNUMBER) { // Get parameter 1 off the stack. VertexFormat* param1 = ScriptUtil::getObjectPointer(1, "VertexFormat", true); // Get parameter 2 off the stack. Mesh::PrimitiveType param2 = (Mesh::PrimitiveType)lua_enumFromString_MeshPrimitiveType(luaL_checkstring(state, 2)); // Get parameter 3 off the stack. Material* param3 = ScriptUtil::getObjectPointer(3, "Material", false); // Get parameter 4 off the stack. bool param4 = ScriptUtil::luaCheckBool(state, 4); // Get parameter 5 off the stack. unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 5); // Get parameter 6 off the stack. unsigned int param6 = (unsigned int)luaL_checkunsigned(state, 6); void* returnPtr = (void*)MeshBatch::create(*param1, param2, param3, param4, param5, param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "MeshBatch"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_MeshBatch_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 4, 5 or 6)."); lua_error(state); break; } } return 0; } }