#include "Base.h" #include "lua_ParticleEmitterTextureBlending.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_ParticleEmitterTextureBlending_BLEND_OPAQUE = "BLEND_OPAQUE"; static const char* luaEnumString_ParticleEmitterTextureBlending_BLEND_TRANSPARENT = "BLEND_TRANSPARENT"; static const char* luaEnumString_ParticleEmitterTextureBlending_BLEND_ADDITIVE = "BLEND_ADDITIVE"; static const char* luaEnumString_ParticleEmitterTextureBlending_BLEND_MULTIPLIED = "BLEND_MULTIPLIED"; ParticleEmitter::TextureBlending lua_enumFromString_ParticleEmitterTextureBlending(const char* s) { if (strcmp(s, luaEnumString_ParticleEmitterTextureBlending_BLEND_OPAQUE) == 0) return ParticleEmitter::BLEND_OPAQUE; if (strcmp(s, luaEnumString_ParticleEmitterTextureBlending_BLEND_TRANSPARENT) == 0) return ParticleEmitter::BLEND_TRANSPARENT; if (strcmp(s, luaEnumString_ParticleEmitterTextureBlending_BLEND_ADDITIVE) == 0) return ParticleEmitter::BLEND_ADDITIVE; if (strcmp(s, luaEnumString_ParticleEmitterTextureBlending_BLEND_MULTIPLIED) == 0) return ParticleEmitter::BLEND_MULTIPLIED; GP_ERROR("Invalid enumeration value '%s' for enumeration ParticleEmitter::TextureBlending.", s); return ParticleEmitter::BLEND_OPAQUE; } const char* lua_stringFromEnum_ParticleEmitterTextureBlending(ParticleEmitter::TextureBlending e) { if (e == ParticleEmitter::BLEND_OPAQUE) return luaEnumString_ParticleEmitterTextureBlending_BLEND_OPAQUE; if (e == ParticleEmitter::BLEND_TRANSPARENT) return luaEnumString_ParticleEmitterTextureBlending_BLEND_TRANSPARENT; if (e == ParticleEmitter::BLEND_ADDITIVE) return luaEnumString_ParticleEmitterTextureBlending_BLEND_ADDITIVE; if (e == ParticleEmitter::BLEND_MULTIPLIED) return luaEnumString_ParticleEmitterTextureBlending_BLEND_MULTIPLIED; GP_ERROR("Invalid enumeration value '%d' for enumeration ParticleEmitter::TextureBlending.", e); return enumStringEmpty; } }