#include "Base.h" #include "ScriptController.h" #include "lua_TextureSampler.h" #include "Base.h" #include "FileSystem.h" #include "Game.h" #include "Image.h" #include "Ref.h" #include "Texture.h" #include "lua_TextureFilter.h" #include "lua_TextureFormat.h" #include "lua_TextureWrap.h" namespace gameplay { void luaRegister_TextureSampler() { const luaL_Reg lua_members[] = { {"addRef", lua_TextureSampler_addRef}, {"bind", lua_TextureSampler_bind}, {"getRefCount", lua_TextureSampler_getRefCount}, {"getTexture", lua_TextureSampler_getTexture}, {"release", lua_TextureSampler_release}, {"setFilterMode", lua_TextureSampler_setFilterMode}, {"setWrapMode", lua_TextureSampler_setWrapMode}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"create", lua_TextureSampler_static_create}, {NULL, NULL} }; std::vector scopePath; scopePath.push_back("Texture"); ScriptUtil::registerClass("TextureSampler", lua_members, NULL, lua_TextureSampler__gc, lua_statics, scopePath); } static Texture::Sampler* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "TextureSampler"); luaL_argcheck(state, userdata != NULL, 1, "'TextureSampler' expected."); return (Texture::Sampler*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_TextureSampler__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "TextureSampler"); luaL_argcheck(state, userdata != NULL, 1, "'TextureSampler' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { Texture::Sampler* instance = (Texture::Sampler*)object->instance; SAFE_RELEASE(instance); } return 0; } else { lua_pushstring(state, "lua_TextureSampler__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_TextureSampler_addRef(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Texture::Sampler* instance = getInstance(state); instance->addRef(); return 0; } else { lua_pushstring(state, "lua_TextureSampler_addRef - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_TextureSampler_bind(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Texture::Sampler* instance = getInstance(state); instance->bind(); return 0; } else { lua_pushstring(state, "lua_TextureSampler_bind - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_TextureSampler_getRefCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Texture::Sampler* instance = getInstance(state); unsigned int result = instance->getRefCount(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_TextureSampler_getRefCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_TextureSampler_getTexture(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Texture::Sampler* instance = getInstance(state); void* returnPtr = (void*)instance->getTexture(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Texture"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_TextureSampler_getTexture - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_TextureSampler_release(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Texture::Sampler* instance = getInstance(state); instance->release(); return 0; } else { lua_pushstring(state, "lua_TextureSampler_release - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_TextureSampler_setFilterMode(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. Texture::Filter param1 = (Texture::Filter)lua_enumFromString_TextureFilter(luaL_checkstring(state, 2)); // Get parameter 2 off the stack. Texture::Filter param2 = (Texture::Filter)lua_enumFromString_TextureFilter(luaL_checkstring(state, 3)); Texture::Sampler* instance = getInstance(state); instance->setFilterMode(param1, param2); return 0; } else { lua_pushstring(state, "lua_TextureSampler_setFilterMode - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_TextureSampler_setWrapMode(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. Texture::Wrap param1 = (Texture::Wrap)lua_enumFromString_TextureWrap(luaL_checkstring(state, 2)); // Get parameter 2 off the stack. Texture::Wrap param2 = (Texture::Wrap)lua_enumFromString_TextureWrap(luaL_checkstring(state, 3)); Texture::Sampler* instance = getInstance(state); instance->setWrapMode(param1, param2); return 0; } else { lua_pushstring(state, "lua_TextureSampler_setWrapMode - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_TextureSampler_static_create(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Texture", false); void* returnPtr = (void*)Texture::Sampler::create(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "TextureSampler"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(1, false); void* returnPtr = (void*)Texture::Sampler::create(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "TextureSampler"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_TextureSampler_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(1, false); // Get parameter 2 off the stack. bool param2 = ScriptUtil::luaCheckBool(state, 2); void* returnPtr = (void*)Texture::Sampler::create(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "TextureSampler"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_TextureSampler_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } }