#include "Base.h" #include "ScriptController.h" #include "lua_VertexAttributeBinding.h" #include "Base.h" #include "Effect.h" #include "Game.h" #include "Mesh.h" #include "Ref.h" #include "VertexAttributeBinding.h" namespace gameplay { void luaRegister_VertexAttributeBinding() { const luaL_Reg lua_members[] = { {"addRef", lua_VertexAttributeBinding_addRef}, {"bind", lua_VertexAttributeBinding_bind}, {"getRefCount", lua_VertexAttributeBinding_getRefCount}, {"release", lua_VertexAttributeBinding_release}, {"unbind", lua_VertexAttributeBinding_unbind}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"create", lua_VertexAttributeBinding_static_create}, {NULL, NULL} }; std::vector scopePath; ScriptUtil::registerClass("VertexAttributeBinding", lua_members, NULL, lua_VertexAttributeBinding__gc, lua_statics, scopePath); } static VertexAttributeBinding* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "VertexAttributeBinding"); luaL_argcheck(state, userdata != NULL, 1, "'VertexAttributeBinding' expected."); return (VertexAttributeBinding*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_VertexAttributeBinding__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "VertexAttributeBinding"); luaL_argcheck(state, userdata != NULL, 1, "'VertexAttributeBinding' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { VertexAttributeBinding* instance = (VertexAttributeBinding*)object->instance; SAFE_RELEASE(instance); } return 0; } else { lua_pushstring(state, "lua_VertexAttributeBinding__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_VertexAttributeBinding_addRef(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { VertexAttributeBinding* instance = getInstance(state); instance->addRef(); return 0; } else { lua_pushstring(state, "lua_VertexAttributeBinding_addRef - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_VertexAttributeBinding_bind(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { VertexAttributeBinding* instance = getInstance(state); instance->bind(); return 0; } else { lua_pushstring(state, "lua_VertexAttributeBinding_bind - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_VertexAttributeBinding_getRefCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { VertexAttributeBinding* instance = getInstance(state); unsigned int result = instance->getRefCount(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_VertexAttributeBinding_getRefCount - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_VertexAttributeBinding_release(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { VertexAttributeBinding* instance = getInstance(state); instance->release(); return 0; } else { lua_pushstring(state, "lua_VertexAttributeBinding_release - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_VertexAttributeBinding_static_create(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Mesh", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(2, "Effect", false); void* returnPtr = (void*)VertexAttributeBinding::create(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "VertexAttributeBinding"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_VertexAttributeBinding_static_create - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_VertexAttributeBinding_unbind(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { VertexAttributeBinding* instance = getInstance(state); instance->unbind(); return 0; } else { lua_pushstring(state, "lua_VertexAttributeBinding_unbind - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } }